Some blueprint nodes are noticeably wider

Gameplay - Blueprint Editor - Feb 19, 2021

Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...

Soft actor references can no longer be set in DataTables

Gameplay - Blueprint Editor - Feb 9, 2021

As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...

Soft Object Reference Pins can't be reset to None

Gameplay - Blueprint Editor - Dec 10, 2020

Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set.  ...

Crashed when selecting a class for a property in BP

Gameplay - Blueprint Editor - Dec 5, 2020

Transform gizmo behaves incorrectly in the Blueprint editor viewport if multiple child components are selected and their parent component is rotated 90 degrees around Z.

Gameplay - Blueprint Editor - Nov 12, 2020

When multiple child scene components are selected and their parent is rotated 90 degrees about Z, attempting to use the transform gizmo will move the components in the wrong direction relative to th ...

DisplayName Metadata tag is not used in the SCS editor or the My Blueprints window

Gameplay - Blueprint Editor - Nov 12, 2020

This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...

Struct Viewer will display duplicate structs after a rename

Gameplay - Blueprint Editor - Nov 3, 2020

[Image Removed] ...

Convert to function to event incorrectly shows up when editing BP Interface Blueprints

Gameplay - Blueprint Editor - Oct 29, 2020

The BP interface graph shouldn't be able to convert functions to events because they are inherently all function graphs.  ...

Unable to move some blueprints that have breakpoints

Gameplay - Blueprint Editor - Oct 21, 2020

I was attempting to do some reorganization and received a cryptic error when one of the assets could not be saved. Everything compiled cleanly and could be saved, just not moved. Eventually I figur ...

Cannot use Assign node with a Wildcard Container parameters

Gameplay - Blueprint Editor - Oct 6, 2020

REGRESSION: Does not occur in 4.25 User is not able to use the Assign node with wildcard containers. The node is always made with single value parameter inputs and will generate compile errors. ...