Crash when changing the variable type of a variable used in a blutility function

Gameplay - Blueprint Editor - Feb 22, 2019

When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...

Deleting reference variable will result in unusable picker appearing on resolve nodes

Gameplay - Blueprint Editor - Feb 11, 2019

REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...

Find and replace reference feature(experimental) crashes after indexing dialog

Gameplay - Blueprint Editor - Jan 30, 2019

FindInBlueprints->CacheAllBlueprints(FSimpleDelegate::CreateSP(this, &SReplaceNodeReferences::OnSubmitSearchQuery, true), EFiBVersion::FIB_VER_VARIABLE_REFERENCE);  This leads to crash. Users can b ...

Event bind nodes, etc... do not have useful tooltips showing the comment from the underlying property

Gameplay - Blueprint Editor - Jan 21, 2019

The tooltip for nodes like "Bind Event to <Foo>" is not very useful. Ideally it would include both a line about what the node does (e.g., "Bind an Event to the delegate named <foo>") as well as wha ...

Dragging a BP variable into a category can produce inconsistent results

Gameplay - Blueprint Editor - Jan 18, 2019

The drag-onto-category operation is assigning the prettified category name, not the actual category name, resulting in variables that are not actually in the same category, even though they appear t ...

Editor crash loading a Blueprint asset when a child scene component C++ type changes to a non-scene component type.

Gameplay - Blueprint Editor - Jan 16, 2019

Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...

Dragging & Dropping Asset from Content Browser -> Blueprint Node has wrong Drag/Drop Icon

Gameplay - Blueprint Editor - Jan 14, 2019

This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...

Blueprint graph stops drawing correctly after using shift-drag

Gameplay - Blueprint Editor - Dec 26, 2018

When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well. Th ...

User would like Blutility Asset Action to be able to work on only certain classes of blueprint

Gameplay - Blueprint Editor - Dec 7, 2018

When supplying a specific blueprint class to the Asset actions Utility, the script does not show up in the right click menu as expected (this will work when given Blueprint as the class) ...