Changing the object being debugged while stopped at a breakpoint has no long term effect if there was no object selected at the start of the breakpoint

Gameplay - Blueprint Editor - Sep 30, 2019

The issue is that when we hit a breakpoint with no 'object to debug' set, we will set a flag bResetObjectBeingDebuggedWhenFinished to true, so after you resume execution we'll clear that flag and fo ...

Event Dispatcher complains when input is struct array

Gameplay - Blueprint Editor - Sep 12, 2019

Result: Dispatcher node complains "No value will be returned by reference" [Image Removed] Expected: No user errors here. I did more test and the array of struct works as expected. Node shouldn' ...

Using "Collapse to Function" in a const blueprint (such as an anim notify) does not flag the function as const, resulting in a compile error

Gameplay - Blueprint Editor - Aug 28, 2019

You can manually open up the graph settings for the function and check const there, but we should either auto-set const when the function is created, or imply const for all user added functions in a ...

Confusing message when attempting to connect mismatched Delegate pins

Gameplay - Blueprint Editor - Aug 26, 2019

When the user attempts to connect delegate pins that don't match, they received a confusing mouse tooltip message that simply reads "Delegate is not compatible with Delegate". Suggested fix: When ...

Duplicating an overridden function graph causes input/output pins to double

Gameplay - Blueprint Editor - Aug 16, 2019

This is caused by the same thing that causes this: https://jira.it.epicgames.net/browse/UE-58390 FBlueprintEditorUtils::PromoteGraphFromInterfaceOverride is the cause of this behavior  ...

No error message when connecting a non-convertible pin type on a MakeSet node

Gameplay - Blueprint Editor - Jul 19, 2019

No error message when connecting a non-convertible pin type on a MakeSet node. The connection fails silently. I have not checked this issue on Linux or Mac. This was also seen in //UE4/Release-4 ...

Blueprint map variable default values are not searchable through Find-in-Blueprints.

Gameplay - Blueprint Editor - Jul 12, 2019

Finding a variable that has a specific default value works for other container types (array, set) but not currently for map variables. ...

Changing a comment's color causes a recompile

Gameplay - Blueprint Editor - Jun 11, 2019

Compilation fails after binding an event to a server-only delegate property in the Blueprint editor.

Gameplay - Blueprint Editor - May 24, 2019

Attempting to bind a custom event to a server-only delegate property currently fails to validate after compiling a Blueprint. ...