Changing a comment's color causes a recompile

Gameplay - Blueprint Editor - Jun 11, 2019

Compilation fails after binding an event to a server-only delegate property in the Blueprint editor.

Gameplay - Blueprint Editor - May 24, 2019

Attempting to bind a custom event to a server-only delegate property currently fails to validate after compiling a Blueprint. ...

Clearing a search query in My Blueprints tab collapses all sections

Gameplay - Blueprint Editor - May 6, 2019

After clearing a search query in the My Blueprint tab in the blueprint editor, all the sections will be collapsed even if they were expanded prior to searching. ...

Overridden Events that can be called in editor are indistinguishable from their parent's counterparts inside of child blueprints

Gameplay - Blueprint Editor - Apr 18, 2019

If an actor has a custom event that can be called in the editor and that event is then overridden by a child blueprint, both events will show up in the details panel. The issue is that these two eve ...

Comments on Blueprint Interfaces can´t be moved/deleted

Gameplay - Blueprint Editor - Apr 1, 2019

When a comment box is added in a Interface blueprint, it cannot be moved or deleted. ...

Crash on debugging a minimized Blueprint (access violation in SWatchTreeWidgetItem)

Gameplay - Blueprint Editor - Mar 27, 2019

Debugging a blueprint with a breakpoint while the Blueprint Editor window is minimized causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5531554), 4.23 (CL - 5586947) ...

Compile tooltip doesn't state that F7 will compile your blueprint

Gameplay - Blueprint Editor - Feb 21, 2019

Bit of a discoverability thing that would be nice to change. I don't use C++ so I didn't know F7 compiles it, all the wrist movement from clicking that button, think of the RSI!  Oh also the reas ...

Deleting reference variable will result in unusable picker appearing on resolve nodes

Gameplay - Blueprint Editor - Feb 11, 2019

REGRESSION: No When deleting a reference variable, any resolve node pins using it will have a picker added, which won't have anything listed in their dropdown. This isn't consistent with what happ ...

Find and replace reference feature(experimental) crashes after indexing dialog

Gameplay - Blueprint Editor - Jan 30, 2019

FindInBlueprints->CacheAllBlueprints(FSimpleDelegate::CreateSP(this, &SReplaceNodeReferences::OnSubmitSearchQuery, true), EFiBVersion::FIB_VER_VARIABLE_REFERENCE);  This leads to crash. Users can b ...