Get Class Defaults node will not keep pins visible after compile if connected to a reroute node

Gameplay - Blueprint Editor - Jun 23, 2020

If the Get Class Defaults node is connected to a reroute node, compiling the blueprint will hide all the pins on the node. ...

Naming an enum parameter on a blueprint function "Category" places the function in a category

Gameplay - Blueprint Editor - Jun 17, 2020

If the user gives an enum parameter in a blueprint function the name "Category", this will result in the function being added to a category in the My Blueprint panel. ...

Dragging off a pin in a Blueprint Function Library function does not give the user option to make a Local Variable

Gameplay - Blueprint Editor - Jun 9, 2020

When in a function in a Blueprint Function Library, dragging off a pin will not give the user the option to promote it to a local variable. You only have the option to make a global variable (which ...

Unable to replace variable refs in functions with input parameter variables

Gameplay - Blueprint Editor - May 4, 2020

User is not able to replace a variable reference in a function with an input parameter of the same type. ...

Macro input pin creates incorrect widget if the pin is named "self" and the pin type is AActor

Gameplay - Blueprint Editor - Apr 27, 2020

A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a st ...

Watch Pin Crash on Softclasspath

Gameplay - Blueprint Editor - Mar 26, 2020

Mousing over a softclasspath pin from a struct while debugging a Blueprint can lead to a crash.  ...

Crash when mousing over array parameter in Blueprint function graph while debugging

Gameplay - Blueprint Editor - Mar 3, 2020

Mousing over an array input inside a Blueprint function can lead to a crash. For this to occur, the first parameter of the function must be a User Defined Struct.  ...

FiB - Local find results hyperlink to current tab in graph view, which can result in multiple tabs being opened for the same graph.

Gameplay - Blueprint Editor - Jan 30, 2020

The correct behavior should be that NewFunction_0 is opened in a new tab if not already open, otherwise double-clicking the search result should navigate to the tab in which the graph is already ope ...

Engine Crashes When Converting an Int to Float For a Map Key In Blueprints

Gameplay - Blueprint Editor - Dec 11, 2019

The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...