Crash when using the Blueprint merge tool

Gameplay - Blueprint Editor - Apr 26, 2021

The Editor crashes when merging a change using the Blueprint Merge tool on Linux.  ...

Deprecated Event Dispatchers on components do not warn on their attached actors

Gameplay - Blueprint Editor - Apr 5, 2021

[Link Removed] ...

Add a "Move Function Declaration to Parent" option for blueprint added functions

Gameplay - Blueprint Editor - Mar 21, 2021

Users requested the ability to move only the function declaration to a base class from blueprints instead all of the nodes inside the function.  From the user:  "Essentially, 95% of the time wha ...

The Get Class Default node's Hide Unconnected Pins option no longer hides the appropriate pins

Gameplay - Blueprint Editor - Mar 19, 2021

The Hide Unconnected Pins option in the Get Class Defaults node no longer hides any of the pins. Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking as a Regression. ...

Moving a function to the parent class does not update the FunctionReference on calling nodes

Gameplay - Blueprint Editor - Mar 19, 2021

When SMyBlueprint::OnMoveToParent() gets called the callsites of the function are never updated in dependent blueprints. This results in any UK2Node_CallFunction's not having their `FunctionReferen ...

Hide unconnected pins not working for GetClassDefaults node.

Gameplay - Blueprint Editor - Mar 18, 2021

The Hide Unconnected Pins button is not working correctly for the GetClassDefaults node. It will hide property pins for the parent class, but not the pins for the referenced class. ...

Bound component functions in a child can incorrectly override parent binding

Gameplay - Blueprint Editor - Mar 16, 2021

The way in which component (and actor) events are named can result in bindings in a parent for a different event overriding the binding in a parent. ...

Some blueprint nodes are noticeably wider

Gameplay - Blueprint Editor - Feb 19, 2021

Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them. This was noticed with the Array Add nodes, but may a ...

Soft actor references can no longer be set in DataTables

Gameplay - Blueprint Editor - Feb 9, 2021

As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...

Soft Object Reference Pins can't be reset to None

Gameplay - Blueprint Editor - Dec 10, 2020

Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set.  ...