Engine Crashes When Converting an Int to Float For a Map Key In Blueprints

Gameplay - Blueprint Editor - Dec 11, 2019

The engine crashes when trying to automatically create a type conversion node when they are used a key for a map. Found in 4.24 CL#10570792 Reproduced in 4.25 Main CL# 10646676 ...

Duplicating inherited variables in the MyBlueprint panel doesn't copy data from the old variable to the new variable

Gameplay - Blueprint Editor - Nov 12, 2019

Duplicating inherited Blueprint variables should copy the data from the original variable to the duplicated variable. ...

Crash when Pasting a Gameplay Tag variable setter into a level Blueprint

Gameplay - Blueprint Editor - Nov 4, 2019

Copying a gameplay tag variable setter from a blueprint into a level blueprint fails an assert in UGameplayTagsManager::GetCategoriesMetaFromField. ...

Opening blueprint macro library opens an unrecognized tab of compiler results

Gameplay - Blueprint Editor - Oct 29, 2019

When a blueprint macro library is opened, an unrecognized tab of compiler results would open with it. Below is the warning message: LogTabManager: Warning: Cannot spawn tab because no spawner is r ...

Blueprint diffing tool attempts to diff transient properties

Gameplay - Blueprint Editor - Oct 28, 2019

The Blueprint diffing tool should skip transient properties. ...

Crash when diffing a blueprint with circular dependency

Gameplay - Blueprint Editor - Oct 28, 2019

Blueprints: Add autocast support from enum to integer

Gameplay - Blueprint Editor - Oct 24, 2019

Enums can be cast to integers[Image Removed], but you get a hover message that says the aren't compatible. Make it so I can drag a pin from the enum and drop it on an int and it works.extend this to ...

Changing the object being debugged while stopped at a breakpoint has no long term effect if there was no object selected at the start of the breakpoint

Gameplay - Blueprint Editor - Sep 30, 2019

The issue is that when we hit a breakpoint with no 'object to debug' set, we will set a flag bResetObjectBeingDebuggedWhenFinished to true, so after you resume execution we'll clear that flag and fo ...

Event Dispatcher complains when input is struct array

Gameplay - Blueprint Editor - Sep 12, 2019

Result: Dispatcher node complains "No value will be returned by reference" [Image Removed] Expected: No user errors here. I did more test and the array of struct works as expected. Node shouldn' ...

Using "Collapse to Function" in a const blueprint (such as an anim notify) does not flag the function as const, resulting in a compile error

Gameplay - Blueprint Editor - Aug 28, 2019

You can manually open up the graph settings for the function and check const there, but we should either auto-set const when the function is created, or imply const for all user added functions in a ...