Child actor component class does not update on the client if a class is assigned by default

Gameplay - Blueprint Runtime - Nov 21, 2018

Child Actor Components class settings does not appear to replicate as expected. When the class is changed at run time, the change is not reflected on the client. Additional note: If the class is ...

BlueprintAuthorityOnly functions can incorrectly be called from a nativized, cooked client build.

Gameplay - Blueprint Runtime - Oct 3, 2018

If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...

Move Component To gets offset when using splines

Gameplay - Blueprint Runtime - Mar 26, 2018

Using the 'Move Component To' node in conjunction with spline locations, the static mesh component is traveling in the exact pattern the points are at. But the location the mesh is moving at is offs ...

Nativized BP Struct dependency can lead to a fatal loader stall

Gameplay - Blueprint Runtime - Mar 7, 2018

Report of a chain of dependencies that can lead to a fatal loader stall in a nativized build:Thing -> BPStruct2BPStruct1 -> BPStruct2 The necessary order of operations is:BPStruct1 loadsBPStruct2 l ...

[CrashReport] UE4Editor-CoreUObject.dylib!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer()

Gameplay - Blueprint Runtime - Mar 2, 2018

No known steps to reproduce There is a UEMP bug entered but wanted to make one UE side for visibility: UEMP-8 ...

Crash in Nativized Packaged Game When Overriding Server Event and Calling Parent

Gameplay - Blueprint Runtime - Aug 15, 2017

A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...

Assert cooking QAGame QA-Blueprints map with Nativization enabled

Gameplay - Blueprint Runtime - Apr 18, 2017

When cooking QAGame (QA-Blueprints map) an assert is triggered during the cook step. So far I have reproduced this for: Win64 and PS4. ...

Crash in Packaged Game When Calling Interface Function with Blueprint Nativization Enabled

Gameplay - Blueprint Runtime - Apr 14, 2017

A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called. This crash does not appear to be producing a callstack in the Crash Reporter w ...

Packaging fails if a Blueprint is set to be nativized but it is not included in a level

Gameplay - Blueprint Runtime - Apr 6, 2017

Packaging a project will fail if a Blueprint is set to be nativized and that Blueprint is not included in a level. REGRESSION: Yes. The project packages successfully in 4.15. ...

Nativized BPInterface_Button fails to compile with BP Compilation Manager

Gameplay - Blueprint Runtime - Apr 4, 2017

I turned off BP Compiler Manager and the package was able to complete. According to the log, BPInterface_Button is the asset that is failing the package This is a regression from before BP Compil ...