Multiple keys with the same value appear to be removed on Android for a Curve Table

Gameplay - Components - Jul 8, 2019

When using a curve table on android it appears that keys with duplicate values are removed. Link: [Link Removed] ...

Component icon changes when undoing the adding of blueprint components

Gameplay - Components - Jun 5, 2019

When the user adds two blueprint components to an actor blueprint, compiles the component blueprint, and then undoes adding one of them, the icon for the remaining component changes. This doesn't o ...

Crash when duplicating the Child Actor Component class

Gameplay - Components - Jun 3, 2019

Creating a blueprint class with a child actor component and setting its actor class to Point Light, then copying and pasting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 ...

Actor Component gets displayed above Scene Component when making a new root

Gameplay - Components - May 10, 2019

Making a scene component the new root component results in the actor component being displayed above the scene component hierarchy ...

Component names do not increment correctly when duplicating a component whose name ends with a number

Gameplay - Components - Apr 10, 2019

REGRESSION: Yes, this does not occur in 4.21. This also occurred before CL 58120777, which fixed UE-47471 Duplicating or Copy/Pasting a component whose name ends in a number does not increment the ...

Duplicating blueprint instances in a level with added components causes instance to lose component hierarchy

Gameplay - Components - Jan 28, 2019

Duplicating Blueprint Actor instances in a level with added Actor components causes instance to lose component hierarchy. ...

Actor Component properties can become "linked" across multiple Blueprints after a hot reload

Gameplay - Components - Dec 3, 2018

If code in an Actor Component class is changed (eg. a new UPROPERTY is added) and a hot reload is performed to implement the changes, the properties in the component can become linked across any Blu ...

Set functions in UWindDirectionalSourceComponent are not exposed to be called from code

Gameplay - Components - Oct 4, 2018

None of the Set functions in the UWindDirectionalSourceComponent are able to be called from code. The functions can be called from Blueprint, but without the ENGINE_API macro, none of the functions ...

Overlap End/Beings when setting actor location

Gameplay - Components - Jun 22, 2018

In the provided example. The player's position is set on tick. This causes the overlap for the collision sphere being used to determine if the hands of the player are overlapping a surface to repeat ...

Renaming parent invalidates childs hierarchy

Gameplay - Components - Jun 22, 2018

When renaming the Parent of a Child Blueprint it invalidates the hierarchy of the Child Blueprint and nests its components under the DefaultSceneRoot. This bug was reported in 4.19.2 (CL-4033788) a ...