Opening Editor preferences window while simulating and pressing Play/Stop causes memory leak

Gameplay - Input - Feb 3, 2020

An open but minimized Editor Preferences window causes a memory leak while simulating and repeatedly pressing Play/Stop. ...

Upgrading project results in loss of game input

Gameplay - Input - Jan 7, 2020

Upgrading a marketplace creator's project to engine version 4.23.1 and above results in loss of (previously) working functionality with game input. ProjectDownload: [Link Removed] Tested in: 4.2 ...

'Skip Assigning Gamepad to Player 1' routes MotionController input to non-vr player

Gameplay - Input - Jan 4, 2020

Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled. ...

Input Action Mapping Rebinding not working properly if pawn extends from Pawn.h

Gameplay - Input - Oct 22, 2019

Rebinding an action mapping doesn't seem to take effect immediately if the Pawn class used has Pawn.h as its parent class. However this'll take effect immediately with DefaultPawn.h. In addition, th ...

Register Default Device setting for Raw Input requires a restart to take effect

Gameplay - Input - May 29, 2019

Toggling the Register Default Device setting for the Raw Input plugin does not take effect until the user restarts the editor. If this is expected, it is not communicated to the user (either by too ...

Creating a Blueprint Variable for InputActionKeyMappings, and then removing the default input parameter causes crash.

Gameplay - Input - Nov 9, 2018

Upon creation and compilation of a Blueprint Variable of type InputActionKeyMappings, when clicking the "X" to remove the default input key parameter causes the editor to crash. ...

Vehicle Game - Input Interference when Controller Plugged in

Gameplay - Input - Nov 2, 2018

GenericUSBController Axis values interfering with input when Xbox Controller is active. (Generic Inputs were added for Switch Support) ...

Button input is ignored when toggling Input mode from UI to Game

Gameplay - Input - Oct 31, 2018

IE_Released is called when switching between the Game and UI input modes, despite the button being still held. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4527422), 4.22 (C ...

Get Input Touch State produces incorrect vector position

Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...

Using RawInput plugin with game pad. Sometimes input may not arrive.

Gameplay - Input - Jun 5, 2018

Xinput display is available Xinput has no problem. xbox360 controller is no problem. Would you please try it with PS4 controller etc. https://udn.unrealengine.com/questions/435106/rawinput%E3%8 ...