Register Default Device setting for Raw Input requires a restart to take effect

Gameplay - Input - May 29, 2019

Toggling the Register Default Device setting for the Raw Input plugin does not take effect until the user restarts the editor. If this is expected, it is not communicated to the user (either by too ...

Creating a Blueprint Variable for InputActionKeyMappings, and then removing the default input parameter causes crash.

Gameplay - Input - Nov 9, 2018

Upon creation and compilation of a Blueprint Variable of type InputActionKeyMappings, when clicking the "X" to remove the default input key parameter causes the editor to crash. ...

Vehicle Game - Input Interference when Controller Plugged in

Gameplay - Input - Nov 2, 2018

GenericUSBController Axis values interfering with input when Xbox Controller is active. (Generic Inputs were added for Switch Support) ...

Button input is ignored when toggling Input mode from UI to Game

Gameplay - Input - Oct 31, 2018

IE_Released is called when switching between the Game and UI input modes, despite the button being still held. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4527422), 4.22 (C ...

Get Input Touch State produces incorrect vector position

Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...

Using RawInput plugin with game pad. Sometimes input may not arrive.

Gameplay - Input - Jun 5, 2018

Xinput display is available Xinput has no problem. xbox360 controller is no problem. Would you please try it with PS4 controller etc. https://udn.unrealengine.com/questions/435106/rawinput%E3%8 ...

InputAction Released fires twice

Gameplay - Input - Jun 4, 2018

Using an Input Action with two different keys will fire twice on the key release if one is held down while the other is pressed. ...

Relationship between joycon stick value and Deadzone

Gameplay - Input - Mar 22, 2018

Setting the dead zone of Joicon causes the dead zone to be ignored in the direction of full X, -X, or Y, -Y. ...

"Skip Assigning Gamepad to Player 1" Setting causes Force Feedback events to be incorrectly routed

Gameplay - Input - Mar 13, 2018

The engine still uses the default index for calling force feedback events, despite them being assigned from player 1 on out. Which is why event on player 1 goes to player 0, event on player 2 goes t ...

Multiple simultaneous keyboard event inputs not received

Gameplay - Input - Mar 5, 2018

User Submitted Bug Some keys are not registered when pressed with combination of others. ...