In Isometric Staggered and Hexagonal Staggered Projection Modes redundant rectangle is rendered

Gameplay - Paper2D - Sep 25, 2020

About issue:Similarly issue also can be seen in Isometric Staggered projection modeSuch issue does not occurs in Orthogonal and Isometric Diamond projection modesIn viewport in UE4Editor this redund ...

Reimporting sprite sheets does not work correctly if the editor has ever been closed and reopened since initial import

Gameplay - Paper2D - Aug 1, 2020

UPaperSprite::PostLoad() now sets BakedSourceTexture, BakedSourceUV, and BakedSourceDimension (if AtlasGroup is nullptr). There's nothing in reimport that sets them, so they are stale/latch to the ...

Output warning log message for loading source texture of paper2D in Editor.

Gameplay - Paper2D - Jul 30, 2020

Outputs a warning log for loading source texture when Papaer2D is loaded in Editor.  This may be due to a conflict post load of Paper2D and load source texture.  The warning log is output only in  ...

Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix.

Gameplay - Paper2D - Feb 12, 2020

Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix.  User was following along to this Epic tutorial: [Link Removed] However, the e ...

Paper2D Sprite Vertex Normals changed from 4.23 to 4.24

Gameplay - Paper2D - Dec 12, 2019

Comparing static mesh cube, plane, and a paper2d sprite with a lit material it appears that we've changed how we calculate the vertex normals for paper 2d sprites, see below: [Image Removed] ...

Grouped sprites with material or texture changes don't render correctly

Gameplay - Paper2D - Nov 20, 2019

Loose sprites:[Image Removed] When these three selected sprites are grouped, it stops rendering correctly:[Image Removed] ...

Tilemaps with masked materials respond to lighting at incorrect directions

Gameplay - Paper2D - Nov 19, 2018

Tilemaps using lit methods of rendering are subject to strange lighting behavior. If the material for the tilemap is using a 'masked' method of rendering.  Lighting will appear at incorrect angles. ...

Double clicking in Sprite while using "Edit Source Region" does not dirty the sprite asset

Gameplay - Paper2D - Apr 23, 2018

Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...

Game start slowing down when there are more than 10 sprites in the level

Gameplay - Paper2D - Apr 10, 2018

Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...

(Paper2D) Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game

Gameplay - Paper2D - Nov 29, 2017

With tile maps, Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game. This issue does not appear to be a regression. Versions Tested: Issue occurs on all ...