Tilemaps with masked materials respond to lighting at incorrect directions

Gameplay - Paper2D - Nov 19, 2018

Tilemaps using lit methods of rendering are subject to strange lighting behavior. If the material for the tilemap is using a 'masked' method of rendering.  Lighting will appear at incorrect angles. ...

Double clicking in Sprite while using "Edit Source Region" does not dirty the sprite asset

Gameplay - Paper2D - Apr 23, 2018

Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...

Game start slowing down when there are more than 10 sprites in the level

Gameplay - Paper2D - Apr 10, 2018

Sprites seem to be drastically affecting FPS in 4.19 projects on Mac devices. ...

(Paper2D) Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game

Gameplay - Paper2D - Nov 29, 2017

With tile maps, Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game. This issue does not appear to be a regression. Versions Tested: Issue occurs on all ...

Tile Map background color is not changed with color picker in Editor Preferences

Gameplay - Paper2D - Oct 16, 2017

When the background color for the tile map editor is changed it does not change. ...

Paper2d Plugin Content Missing from Content Browser

Gameplay - Paper2D - Nov 21, 2016

There are a number of assets/content missing from the Paper2D plugin content within the Content Browser. Whether you create a new 4.14 project or upgrade from a previous version, these assets are r ...

Make Tile Map Editable causes Crash on Mobile

Gameplay - Paper2D - Oct 28, 2016

A crash occurs when using the Make Tile Map Editable function with blueprints when deployed to a mobile device. I can confirm this crash does not occur if you remove the function from the level blue ...

Tilemaps using Isometric Diamond Project Mode has Offset Collision

Gameplay - Paper2D - Oct 27, 2016

When working in the Tilemap editor and changing the Projection Mode from Orthogonal to Isometric Projection, the collision does not translate or update to adopt the projection mode. ...

Bilinear Filtering creating Artifacts on Edges of Paper2D Sprites

Gameplay - Paper2D - Aug 23, 2016

A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...

Crash when changing the number of instances in a grouped sprite component at runtime

Gameplay - Paper2D - Aug 4, 2016

A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...