Cloth Simulation Doesn't Work When Clothing Data Is Applied Before Being Painted

Physics - Clothing - Jan 17, 2020

When clothing data is applied before painting the influence on the section the cloth doesn't simulate. I tested this using the Paragion: Twinblast actionhero skeletal mesh asset. Found in 4.24.1 C ...

Engine Crashes When Trying To Reimport Skeletal Mesh For One That Has No Clothing Data

Physics - Clothing - Jan 17, 2020

The engine crashes when trying to reimport a skeletal mesh that has no clothing data. This seems related to https://jira.it.epicgames.net/browse/UE-86948. Found in 4.24.1 CL#10757647 Reproduced in ...

Clothing Data Cannot Be Created If The Old Data Was Deleted While Applied

Physics - Clothing - Jan 16, 2020

When you delete clothing data on a skeletal mesh before removing it you cannot apply new clothing data. The engine still thinks that there is clothing data is applied. I tested using the Paragon: Tw ...

A repainted cloth mesh continues to use previous paint job and does not update

Physics - Clothing - Dec 20, 2019

Cloth mesh reverts back to original painted mesh after editing Tested:     4.23.1 CL#9631420 4.25 CL#10730208 ...

FClothingSectionData::IsValid is not marked const

Physics - Clothing - Nov 13, 2019

FClothingSectionData::IsValid() is not marked const. ...

The cloth mask vertexcolor is not updated when re-importing new vertexcolors

Physics - Clothing - Oct 7, 2019

The function UClothingAssetFactory::ImportToLodInternal that set the FClothPhysicalMeshData structure is not call again when we re-import so the vertex colors are not updated. ...

Enable SkinCache stretches the Cloth Sim

Physics - Clothing - Sep 26, 2019

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FLODUtilities::RegenerateLOD does not account for disabled cloth sections getting stripped

Physics - Clothing - Aug 6, 2019

When FLODUtilities::RegenerateLOD retrieves the ClothBindings, it does not account for disabled cloth sections getting stripped and can connect the Cloth Data to the wrong sections. See FillCloth ...

Unknown force is applied to the cloth when changing the skeletal mesh LoD with cloth.

Physics - Clothing - Jul 11, 2019

There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...

Cloth geometry disappears at high winds speeds when using Wind simulation

Physics - Clothing - Jun 3, 2019

When simulation a cloth at high wind speeds using wind simulation it appear to break. Pieces of the mesh will no longer render. ...