FLODUtilities::RegenerateLOD does not account for disabled cloth sections getting stripped

Physics - Clothing - Aug 6, 2019

When FLODUtilities::RegenerateLOD retrieves the ClothBindings, it does not account for disabled cloth sections getting stripped and can connect the Cloth Data to the wrong sections. See FillCloth ...

Unknown force is applied to the cloth when changing the skeletal mesh LoD with cloth.

Physics - Clothing - Jul 11, 2019

There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...

Cloth geometry disappears at high winds speeds when using Wind simulation

Physics - Clothing - Jun 3, 2019

When simulation a cloth at high wind speeds using wind simulation it appear to break. Pieces of the mesh will no longer render. ...

Crash in RecreateClothingActors() when using MasterPoseComponent

Physics - Clothing - Mar 27, 2019

As part of RecreateClothingActors(), the master pose component is not checked for a valid mesh and therefore when TransformComponent->GetComponentSpaceTransforms() is indexed into, crashes can occur ...

Skel Vert/Surf Emitter Location Local Not World Space

Physics - Clothing - Jan 3, 2019

A Skel Vert/Surf particle system attached to a cloth actor spawns particles around the origin instead of around the actor. ...

Clothing Pops on start and LOD switching

Physics - Clothing - Sep 6, 2018

Clothing can have noticeable popping when switching LODs, and there is currently no mechanism to initially start cloth in a resting pose, causing popping on spawn. ...

Modifying collision shapes on a Skeletal Mesh with multiple cloth assets crashes

Physics - Clothing - Aug 30, 2018

For skeletal meshes with multiple cloth assets in use, modifying any of the bone's collision body setup in the physics asset causes a crash.  ...

Cloth simulation doesn't work correctly if Compute Skin Cache is ON.

Physics - Clothing - Aug 16, 2018

It seems that cloth simulation doesn't work correctly on 4.20 if Compute Skin Cache is ON. We can easily repro it with Content Example [Image Removed] Is this by design? ...

Cloth cannot be updated when game paused

Physics - Clothing - Jul 30, 2018

Having cloth set to be tick-able even when paused causes crashing upon pause. This prevents simulating cloth while the level is paused. ...

If Mesh is Reimported When Clothing Data is Applied Clothing Data Can No Longer be Edited

Physics - Clothing - Apr 5, 2018

Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped t ...