Fragments of a geometry collection go through complex collision

Physics - Destruction - Jul 23, 2020

Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...

Crash calling destroy actor for Geometry Collection while it's simulating

Physics - Destruction - May 12, 2020

Crash occurs when user call Destroy Actor on a Geometry Collection Actor. This seems to only occur while the actor is simulating. If called while on the ground, it doesn't seem to occur. ...

Bounds location of apex destructible mesh will not be updated when added to sequencer directly from content browser

Physics - Destruction - Apr 22, 2020

Destructible mesh's location will not be updated when added to sequencer directly from content browser, unless two different locations are keyed on the transform track of the mesh. We found the bug ...

When importing Destructible Mesh chunks, the imported chunks are larger than the Mesh

Physics - Destruction - Mar 6, 2020

The Imported Destructible Mesh chucks are not to scale when compared the original mesh and appear much larger. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.24.3 (CL ...

Apex Destruction - Destructible Mesh disappears after Fracture

Physics - Destruction - Jan 3, 2020

Fracturing a mesh with Apex Destruction in 4.24.1 (CL-10757647) causes the mesh to disappear after clicking Fracture. This behavior was not present in 4.23.1 (CL-9631420). Unable to confirm this in ...

Ensures in ChaosExamples_fracture map in ChaosDestructionDemo

Physics - Destruction - Jun 4, 2019

Ensures trigger when playing in the ChaosExamples_fracture map in the ChaosDestructionDemo project. The ensures seem to happen during different parts. A couple occurrences were when I triggered th ...

APEX Plugin - Destructible Mesh creation no longer creates/assigns Mesh Material

Physics - Destruction - Dec 19, 2018

Destructible mesh material creation no longer creates/assigns DM array element with material from mesh. Workaround: Assign material manually after creating Destructible mesh Confirmed in MAIN @ CL ...

Default Material applied to assets when Creating a Destructible Mesh

Physics - Destruction - Oct 30, 2018

Creating a Destructible Mesh from a Static Mesh isn't carrying over the Material applied to the Static Mesh. The following warning is generated when the Mesh is created and when it is fractured:LogA ...

Crash upon attempt to create destructible mesh of EditorSphere or EditorCube

Physics - Destruction - Oct 4, 2018

When attempting to create a destructible mesh from the Engine content folder, using the EditorSphere, or EditorCube Mesh will cause the editor to crash.   However, other meshes from this folder such ...

Destructibles are not rendered correctly when fractured if Support Compute Skincache is enabled

Physics - Destruction - May 8, 2018

The rendering of the fractured pieces of a destructible is incorrect when Support Compute Skincache is enabled. The physics of the fractured mesh simulates correctly but the pieces do not render pro ...