Apex Destruction - Destructible Mesh disappears after Fracture

Physics - Destruction - Jan 3, 2020

Fracturing a mesh with Apex Destruction in 4.24.1 (CL-10757647) causes the mesh to disappear after clicking Fracture. This behavior was not present in 4.23.1 (CL-9631420). Unable to confirm this in ...

APEX Plugin - Destructible Mesh creation no longer creates/assigns Mesh Material

Physics - Destruction - Dec 19, 2018

Destructible mesh material creation no longer creates/assigns DM array element with material from mesh. Workaround: Assign material manually after creating Destructible mesh Confirmed in MAIN @ CL ...

Default Material applied to assets when Creating a Destructible Mesh

Physics - Destruction - Oct 30, 2018

Creating a Destructible Mesh from a Static Mesh isn't carrying over the Material applied to the Static Mesh. The following warning is generated when the Mesh is created and when it is fractured:LogA ...

Crash upon attempt to create destructible mesh of EditorSphere or EditorCube

Physics - Destruction - Oct 4, 2018

When attempting to create a destructible mesh from the Engine content folder, using the EditorSphere, or EditorCube Mesh will cause the editor to crash.   However, other meshes from this folder such ...

Destructibles are not rendered correctly when fractured if Support Compute Skincache is enabled

Physics - Destruction - May 8, 2018

The rendering of the fractured pieces of a destructible is incorrect when Support Compute Skincache is enabled. The physics of the fractured mesh simulates correctly but the pieces do not render pro ...

Destructible mesh loses collision and physics after packaging in 4.18.2

Physics - Destruction - Jan 17, 2018

Destructible Meshes are losing collision and physics after a project has been packaged. They will work normally when running PIE. ...

DestructibleMesh does not correctly effect vertex color of material.

Physics - Destruction - Oct 10, 2017

Destructible Mesh does not correctly affect vertex color. ...

[CrashReport] UE4Editor_DestructibleMeshEditor!UDestructibleChunkParamsProxy::PostEditChangeProperty() [destructiblechunkparamsproxy.cpp:18]

Physics - Destruction - Sep 14, 2017

This is a somewhat common crash occurring for users in 4.17 User Descriptionsdeleted something Source Context 7 UDestructibleChunkParamsProxy::UDestructibleChunkParamsProxy(const FObjectI ...

[CrashReport] Crash related to refreshing Destructible Mesh - SaveExistingSkelMeshData()

Physics - Destruction - Jul 20, 2017

This is a common crash affecting users in 4.16. User DescriptionsPressing the button to restart the basic mesh in the destruction editor causes the crash.Refreshing a Destructible Mesh that has had ...

Destructible mesh traces fail after switching collision response

Physics - Destruction - Jun 15, 2017

User reported issue on UDN, steps above and project attached. ...