Texture sample offset results in pixelization on Android + Quest

Platform - Mobile - Feb 13, 2020

Offsetting UVs can result in blurred texture on Android/Quest Confirmation in MAIN 4.25 @ CL 11384989 blocked by UE-86577 ...

Fix possible crash if Android audio manager does not support certain properties

Platform - Mobile - Jan 15, 2020

Not checking for a property not being supported by audio manager, need to protect it against NULL ...

Virtual Joystick + Swipe to Look = Choppy camera movement on newer iOS devices

Platform - Mobile - Jan 10, 2020

User Submitted Video: [Link Removed] User Description: "Swipe to look (with only the left virtual gamepad joystick) is undoubtedly the established gold standard for 3D First Person mobile games. ...

Incorrect shadow on movable objects with ES3.1

Platform - Mobile - Jan 10, 2020

While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...

GitHub 6511 : [#] Fixed Engine compilation for Android platform: added required '#i?

Platform - Mobile - Jan 3, 2020

See https://github.com/EpicGames/UnrealEngine/pull/6511 (shelved in CL 10874592) ?nclude <errno.h>' Modified Files: //UE4/Release-4.24/Engine/Source/Runtime/TraceLog/Private/Trace/Detail/Andr ...

GitHub 6510 : [#] Fixed Android NDK version handling

Platform - Mobile - Jan 3, 2020

See https://github.com/EpicGames/UnrealEngine/pull/6510 (shelved in CL 10874589) Modified Files: //UE4/Release-4.24/Engine/Source/Programs/UnrealBuildTool/Platform/Android/AndroidToolChain.cs ...

SceneCapture2D cause crash on Mobile Preview

Platform - Mobile - Dec 29, 2019

iOS CloudKit Crash

Platform - Mobile - Dec 12, 2019

iOS app crashes when cloudsaves are active When attempting to deploy with 4.25 MAIN @ CL 10668484 it fails with error LogPlayLevel: === BUILD TARGET AJ_ioscloudsave OF PROJECT AJ_ioscloudsave WI ...