Fix possible crash if Android audio manager does not support certain properties

Platform - Mobile - Jan 15, 2020

Not checking for a property not being supported by audio manager, need to protect it against NULL ...

Virtual Joystick + Swipe to Look = Choppy camera movement on newer iOS devices

Platform - Mobile - Jan 10, 2020

User Submitted Video: [Link Removed] User Description: "Swipe to look (with only the left virtual gamepad joystick) is undoubtedly the established gold standard for 3D First Person mobile games. ...

Incorrect shadow on movable objects with ES3.1

Platform - Mobile - Jan 10, 2020

While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...

GitHub 6511 : [#] Fixed Engine compilation for Android platform: added required '#i?

Platform - Mobile - Jan 3, 2020

See https://github.com/EpicGames/UnrealEngine/pull/6511 (shelved in CL 10874592) ?nclude <errno.h>' Modified Files: //UE4/Release-4.24/Engine/Source/Runtime/TraceLog/Private/Trace/Detail/Andr ...

GitHub 6510 : [#] Fixed Android NDK version handling

Platform - Mobile - Jan 3, 2020

See https://github.com/EpicGames/UnrealEngine/pull/6510 (shelved in CL 10874589) Modified Files: //UE4/Release-4.24/Engine/Source/Programs/UnrealBuildTool/Platform/Android/AndroidToolChain.cs ...

iOS CloudKit Crash

Platform - Mobile - Dec 12, 2019

iOS app crashes when cloudsaves are active When attempting to deploy with 4.25 MAIN @ CL 10668484 it fails with error LogPlayLevel: === BUILD TARGET AJ_ioscloudsave OF PROJECT AJ_ioscloudsave WI ...

Android x86_64 fails to compile for default plugins

Platform - Mobile - Dec 9, 2019

Need to ignore the OculusMR module when the Oculus plugin is enabled (it is by default) as it fails to compile for x86_64 architecture for Android. ...

Editor compile failure in UnrealEngineHTML5 -- unsafe use of type 'bool'

Platform - Mobile - Dec 4, 2019

Severity Code Description Project File Line Error ...

Android: Mali Txxx GPUs Encounter Stretching Geometry When Running with Support GPU Scene Enabled

Platform - Mobile - Nov 27, 2019

When attempting to run SunTemple with r.Mobile.SupportGPUScene enabled on some Mali GPUs, the project renders with what looks like pieces of the geometry stretching across the level and bending out ...

TVOS - Adding Game Center image assets causes build script error

Platform - Mobile - Nov 25, 2019

"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...