Showing black screen when drawing Distion and DOF on Android

Platform - Mobile - Jan 13, 2019

MyProject12.7z[Image Removed]I think it is because that the "bOnChipSunMask " is false as Distortion activated (MobileShadingRenderer.cpp line 378),  the "UseFetch" is true as the Android device sup ...

Android Packaging fails if SDK path set in Project Settings contains a space

Platform - Mobile - Jan 11, 2019

Attempting to package for Android when your SDK settings are pointing to a directory that contains spaces results in a failure. This can be worked around by moving the NVPACK folder and its contents ...

Splash Screen disappears too quickly on Mobile resulting in a long black screen before game starts

Platform - Mobile - Jan 7, 2019

A user has reported that the Splash screen for Mobile games does not last as long as it did in previous versions, resulting a longer black screen before the initial map loads. Regression?: Yes This ...

Engine\Build\IOS includes an expired certificate

Platform - Mobile - Jan 2, 2019

\Engine\Build\IOS\AppleWorldwideDeveloperRelationsCA.pem is out of date. This causes a warning to appear when submitting app.  Workaround: Install latest WWDR ( https://answers.unrealengine.co ...

Depth Fade Material + Mobile HDR Disabled does not work with OpenGL 3.1 on Oculus Go

Platform - Mobile - Dec 28, 2018

"Depth Fade" material node does not work on Oculus Go with Open GL 3.1 active and Mobile HDR disabled. Seems very similar to UE-60150 however disabling Separate Translucency or calling  r.Mobile. ...

Android 9 has api compatibility problem

Platform - Mobile - Dec 24, 2018

Protobuf cause crash on iPhoneXR

Platform - Mobile - Dec 24, 2018

CameraPosition Node in a Material Shader does not behave correctly with Metal

Platform - Mobile - Dec 19, 2018

When using a CameraPosition Node in a Material Shader, it does not behave correctly with Metal. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538 and 4.22 CL# 4666322 ...

TVOS - Packaging CPP project fails when "Support Bitcode in Shipping" enabled

Platform - Mobile - Dec 13, 2018

Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...

Editor Unable to Find Mali Offline Compiler On Mac

Platform - Mobile - Dec 7, 2018

Material Editor is unable to find the Mali Offline Compiler on Mac. This inhibits you from looking at platform stats for Android. Working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538, ...