DebugExecBindings increases when RenderDoc is enabled and started

Rendering - Jan 23, 2020

This problem is caused by the addition of DebugExecBindings every time at startup, so the setting keeps increasing. ...

Streaming of array textures with mips results in nearest mips being black

Rendering - Jan 20, 2020

The issue is discussed in this UDN:https://udn.unrealengine.com/questions/544210/crash-starting-up-in.html Key quote from UDN thread is:"Also, having made a texture array with 190 entries, it seems ...

Linking Error Happens When Trying to Inherit From TextureRenderTarget2D in C++

Rendering - Jan 16, 2020

The engine has a linker error when trying to inherit from TextureRenderTarget2D. This seems related to https://jira.it.epicgames.net/browse/UE-5050. Found in 4.24.1 CL#10757647 Reproduced in 4.23 ...

The vertex color view mode in the vertex painting editor mode ceases to work when the project setting "Extend default luminance range in auto exposure settings" is enabled.

Rendering - Dec 31, 2019

When "Extend default luminance range in auto exposure settings" is enabled, the Color View Mode in the vertex painting editor mode ceases to work and without any warning to the user. ...

Exposure Compensation Curve not applied in Standalone/Packaged

Rendering - Dec 29, 2019

'Exposure Compensation Curve' is not being applied in Standalone or Packaged projects. Confirmed in 4.25 MAIN at CL 10871578 ...

Reflection capture doesn't work with full dynamic lighting

Rendering - Dec 27, 2019

The Reflection Capture is not showing reflections for anything but the Sky Light when all Lighting is set to Fully Dynamic. This was reported and tested in 4.24.1 (CL-10757647). This was reproduce ...

Generating mip map settings not building properly for texture array

Rendering - Dec 27, 2019

When mip gen settings on a texture array is changed, the texture does not build properly. ...