Planar Reflections Falling Back to Baked Probes at Certain Angles

Rendering - Apr 18, 2019

Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647,  4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...

SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors

Rendering - Apr 16, 2019

SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5908927 ...

Shadows are Heavily Aliased with PCSS Enabled

Rendering - Apr 11, 2019

Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1.  Working as expected in 4.21 CL# 4753647  Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...

Editor crashes when connecting Eye Adaptation to Base Color

Rendering - Apr 11, 2019

This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...

Morph Targets create seams when used with split meshes

Rendering - Apr 10, 2019

When a mesh has been divided into multiple pieces seams can appear after applying morph targets. The blend shapes appear work as expected if the mesh is kept whole. ...

LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming

Rendering - Apr 9, 2019

LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming. This issue does not occur with Editor play, only with Launch or Packaging and Play. Accordi ...

Improper Rendering of Paper Sprites in Translucent Sort Axis.

Rendering - Apr 8, 2019

Regression as of 4.22. Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components. ...

Translucent Elements of an Invisible StaticMesh are Visible If Hidden Shadow is Enabled

Rendering - Apr 5, 2019

Translucent parts of a static mesh is still visible after setting to invisible and Hidden Shadow. Working as expected in 4.20 CL# 4369336, and 4753647 Found in 4.22 CL# 4660361 and 4.23 CL# 576279 ...

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+

Rendering - Apr 5, 2019

Exponential Height Fog appears black when Luminance range is extended and light intensity is 2000lux+ ...

Paper2D Tilemap doesn't render tiles correctly when more than one layer is added.

Rendering - Apr 3, 2019

Regression as of 4.22. When creating more than one layer in a Paper2DTilemapAsset, the tiles will not render correctly in the second layer. Please see the attached gif for an example. ...