Crash when using adaptive virtual texture

Rendering - Features Teams - Mar 24, 2021

A check() is being hit intermittently when using adaptive virtual texture. check(Entry.Magic == Handle.Magic) inside FVirtualTextureProducerCollection::GetProducer ...

Add OnlyOwnerSee support to DecalComponents

Rendering - Features Teams - Mar 24, 2021

The bOnlyOwnerSee flag is used to hide primitives per view. Because UDecalComponent doesn't inherit from UPrimitiveComponent it doesn't support this. We need to add this funtionality to UDecalCompon ...

Volumetric Clouds do not render properly while in splitscreen

Rendering - Features Teams - Mar 23, 2021

When implementing Volumetric Clouds in a splitscreen game, the clouds on the second player's screen render incorrectly. If the Two Player Splitscreen Layout is set to Vertical, then the clouds rende ...

Runtime Virtual Texture primitives set to never render to main pass still cause occlusion queries

Rendering - Features Teams - Mar 23, 2021

RVT only primitives are being pushed through the occlusion culling. It would be more efficient to not do that. ...

SpeedTree velocities broken

Rendering - Features Teams - Mar 18, 2021

Ambient Occlusion does not function with Forward Rendering enabled

Rendering - Features Teams - Feb 24, 2021

Ambient Occlusion does not seem to function when enabling Forward Rendering. I tested the level without Forward Shading and could notice a visible difference in the shadows when Ambient Occlusion wa ...

Virtual textures flicker if physical pool is oversubscribed

Rendering - Features Teams - Feb 24, 2021

If a virtual texture physical pool becomes oversubscribed the current behavior is: Log a one time only warning: ''Failed to allocate VT page from pool...' Continue to evict the least recently used t ...

Using Virtual Texture Streaming checkbox in texture editor can break materials

Rendering - Features Teams - Feb 24, 2021

A texture can be toggled between virtual texture and regular texture using the Convert to virtual texture/regular texture tool in the texture asset context menu. This updates referencing materials t ...

Virtual textures can appear blurry or corrupt in the texture editor view.

Rendering - Features Teams - Feb 24, 2021

Virtual textures can appear blurry or corrupt in the texture editor view. [Link Removed] ...

Auto virtual texture import can be confusing for some users

Rendering - Features Teams - Feb 24, 2021

There have been a few times internally and with licensees where people have enabled virtual texturing on a project to access RVT and then have been surprised when textures start to be imported as st ...