Depth of Field blur width changes depending on screen resolution

Rendering - Features Teams - Dec 18, 2019

This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution. ...

SSGI AO not visible in Lit Viewmode

Rendering - Features Teams - Dec 16, 2019

No screen space AO in lit viewmode with SSGI Confirmed in 4.25 MAIN @ CL 10730208 (but you must move camera after activiating SSGI for scene to update) ...

Stationary directional light per-object shadows not working with origin rebasing

Rendering - Features Teams - Dec 2, 2019

Not 100% clear if this is a bug or expected behaviour, but raising it as it needs looking it. Can't see it as fixed elsewhere. Confirmed broken in 4.24 too. ...

Screen space reflection flickering

Rendering - Features Teams - Nov 26, 2019

Flickering is occuring when using a reflection material with screen space reflection enabled. Did not start occuring until 4.19 and beyond.  Tested in: 4.23.1 CL#9631420, 4.24 P3 CL#10283392, 4 ...

Constraining aspect ratio of cine camera with post process material attached causes rendering issue

Rendering - Features Teams - Nov 25, 2019

Applying a PP material that uses absolute world position to a cine camera using "constrain aspect ratio" causes rendering issue. Note: Changing the film back settings on the camera also results in ...

PrecomputedAOMask cannot be used when Virtual Texture is enabled

Rendering - Features Teams - Nov 25, 2019

The problem is that when the VirtualTexture lightmap is enabled, the value returned by the material node's PrecomputedAOMask is incorrect. ...

4.24 Instanced Stereo Distortion Error in ComputeBufferUVDistortion

Rendering - Features Teams - Nov 13, 2019

4.24 moves distortion calculations to the file DistortionCommon.ush and its`ComputeBufferUVDistortion` function. The code in the INSTANCED_STEREO define no longer works as `Interpolants` isn't passe ...

Custom Depth incorrectly displays in game when Post Process is set to 'Before Tonemapper'

Rendering - Features Teams - Oct 28, 2019

Custom Depth is not displaying correctly when setting Post process to Before Tonemapping. We see this as a regression. This was working properly in 4.22. ...

Single Channels From a Curve Atlas Node Does Not Remap to New Values

Rendering - Features Teams - Oct 18, 2019

Single Channels from a Curve Atals Node Does Not Remap to New Values. Working as expected in 4.22 CL# 7053642 Found in 4.23 CL# 8386587, 4.24 CL# 9630693, 4.25 CL# 9615021 This is a regression. ...

Issues with translucent material when using sceneColor node.

Rendering - Features Teams - Oct 11, 2019

Issue seems to be linked to Eye Adaptation. Turning it off results in the sphere to be invisible. The attached image shows the output of the editor versus game mode (cooked or -game) This shader w ...