Stationary Spot Lights in Forward Rendering Incorrectly with PerVertex NonDirectional Translucency

Rendering - Features Teams - Jun 14, 2019

Stationary Spot Lights in Forward Rendering cause artifacts when lighting transluceny set to Volumetric PerVertex NonDirectional. When the camera is moved around the object, the lit vertices flicker ...

CSM has artifacts if shadow distance less than 2000

Rendering - Features Teams - Jun 12, 2019

Early Z-Pass no longer works

Rendering - Features Teams - Jun 11, 2019

Since 4.22.2, the Early Z-pass flags are being ignored, resulting in the number of draw calls to increase. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6574378), 4.23 (CL - 6925347) ...

Decals not captured in environment reflections

Rendering - Features Teams - May 2, 2019

Decals are not being captured by environment reflections. Last working in 4.20.3 ...

Eye Adaptation Material Node Only Functions in Surface Material Domain

Rendering - Features Teams - Apr 24, 2019

The Eye Adaptation material node only functions in Surface Material Domain. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473 ...

Planar Reflections Falling Back to Baked Probes at Certain Angles

Rendering - Features Teams - Apr 18, 2019

Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647,  4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...

Ambient Occulsion Decals still render on Static Meshes flagged to ignore them

Rendering - Features Teams - Apr 11, 2019

Ambient Occulsion Deferred Decal Materials seem to ignore the Receives Decals flag that is in the Rendering section of the Details Panel for the Static Mesh. Tested in 4.21.2 (CL - 4753647), 4.22 ( ...

Baked materials containing Texture Object are black

Rendering - Features Teams - Apr 9, 2019

Using a texture object in material when creating a baked material will result in black material. Confirmed in 4.23 MAIN @ CL 5806859 User also reports "this also applies to the material as seen by ...

Materials Draw through a HUD blueprint do not update when collections Parameter are used

Rendering - Features Teams - Apr 8, 2019

Materials applied via HUD do not appear to update when collection parameters are changed for the applied material ...