Skybox Textures Have a Seam When Using a Cube With Inverted Normals

Rendering - Features Teams - Feb 14, 2020

Skybox textures can have a seam when using an inverted cube for a sky. Attached is an example 4.24.2 project. Note: One of the attached seam screenshots is hard to see unless you expand it. Found ...

Ambient Occlusion decals ignore Receive Decals setting on meshes

Rendering - Features Teams - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

Light shaft smear color due to TAA bleeding

Rendering - Features Teams - Feb 10, 2020

See https://udn.unrealengine.com/questions/553031/volumetric-fog-bug.html?childToView=554676#answer-554676 ...

DFAO has ugly result on Hair Material with Custom Tangent

Rendering - Features Teams - Feb 8, 2020

Alembic Hair Groom Asset + DoF = artifacts around edges

Rendering - Features Teams - Jan 21, 2020

Hair assets show artifacting between strands when used with DoF. Confirmed in MAIN 4.25 @ CL 110623791 ...

Default lux setting for ArchVis template causing render issue for 3d Widget blueprints and Materials set as "Unlit"

Rendering - Features Teams - Jan 20, 2020

The ArchVis template's default lux setting for the scenes directional light causes improper rendering on newly created materials and 3D widgets set to Unlit.  Project attached with material made, s ...

Exposure Compensation Curve not applied in Standalone/Packaged

Rendering - Features Teams - Dec 29, 2019

'Exposure Compensation Curve' is not being applied in Standalone or Packaged projects. Confirmed in 4.25 MAIN at CL 10871578 ...

Light shaft bloom produces heavy flickering when offscreen

Rendering - Features Teams - Dec 18, 2019

See attached video. Happens always in editor, will also happen in standalone game but only if viewport rect has not the full window size. The issue was not present in 4.22. Update 1/22/20:  A ...

Depth of Field blur width changes depending on screen resolution

Rendering - Features Teams - Dec 18, 2019

This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution. ...

SSGI AO not visible in Lit Viewmode

Rendering - Features Teams - Dec 16, 2019

No screen space AO in lit viewmode with SSGI Confirmed in 4.25 MAIN @ CL 10730208 (but you must move camera after activiating SSGI for scene to update) ...