Reflection capture memory not released

Rendering - Features Teams - Mar 16, 2020

Until 4.23.1, the value of the Texture Memory Cube is reduced to an appropriate size. It is explained in the following thread:https://udn.unrealengine.com/questions/398103/index.html ...

Color picker does not change the color of a Vector Parameter in a Material Instance until the mouse button is released

Rendering - Features Teams - Mar 11, 2020

This is a regression from 4.23.1 (CL-9631420). The color picker does not update in realtime anymore when holding down the left-mouse button. Only on mouse-release does it update. This was reported ...

Buffer Visualization Overview is affected by EV

Rendering - Features Teams - Mar 5, 2020

EV -0.5 [Image Removed] EV 0.0 [Image Removed] ...

Deferred decal does not display when running GTAO.

Rendering - Features Teams - Mar 4, 2020

Deferred decal does not appear if GTAO is enabled. ...

Content Examples: Parallax Occlusion Map Feature no longer rendering self-shadows

Rendering - Features Teams - Mar 2, 2020

Parallax Occlusion Map Feature fails to render self-shadows as of the release of Unreal Engine v4.24.0 and has not been remedied since. The feature is perfectly functional in v4.23 [See attachments ...

The base color of a material in unlit mode changes when specular amount is above 0.0

Rendering - Features Teams - Feb 24, 2020

Material's RGB base color values are changed in Unlit mode when specular is greater than 0.  User repro video:  [Link Removed] Tested in: 4.23.1 CL#9631420, 4.25 CL#11574810 ...

Skybox Textures Have a Seam When Using a Cube With Inverted Normals

Rendering - Features Teams - Feb 14, 2020

Skybox textures can have a seam when using an inverted cube for a sky. Attached is an example 4.24.2 project. Note: One of the attached seam screenshots is hard to see unless you expand it. Found ...

Ambient Occlusion decals ignore Receive Decals setting on meshes

Rendering - Features Teams - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

Placing 'Groom' asset into scene results in assertion failed

Rendering - Features Teams - Feb 10, 2020

Dragging a groom asset into the level results in a crash. Link to Project: [Link Removed] Tested in:  4.25 CL#11223911 ...

Light shaft smear color due to TAA bleeding

Rendering - Features Teams - Feb 10, 2020

See https://udn.unrealengine.com/questions/553031/volumetric-fog-bug.html?childToView=554676#answer-554676 ...