Cone Location module does not evaluate Cone Axis when using Wedge shaping

Rendering - Niagara - Jun 22, 2020

Cone Location module does not evaluate Cone Axis when using Wedge shaping ...

Setting a Niagara Bool parameter during runtime causes ensure

Rendering - Niagara - Jun 22, 2020

Setting a Niagara Bool parameter during runtime causes ensure ...

Crash when attempting to connect a custom Niagara parameter struct to a node when the struct contains an array

Rendering - Niagara - Jun 22, 2020

Crash when attempting to connect a custom Niagara parameter struct to a node when the struct contains an array ...

Particles can flicker at the end of first emitter loop when interpolated spawning is enabled

Rendering - Niagara - Jun 18, 2020

Particles flicker at the end of first emitter loop when interpolated spawning is enabled This issue does not occur if interpolated spawning is disabled. This issue does not occur for any of the su ...

Crash when setting a module input to read from a new user parameter

Rendering - Niagara - Jun 2, 2020

Crash when setting a module input to read from a new user parameter Crash does not occur when drag/dropping a User Parameter from the Parameters panel into the input, or when selecting a preexistin ...

Crash when attempting to generate an event in an Event Handler

Rendering - Niagara - May 27, 2020

Crash when attempting to generate an event in an Event Handler ...

Transform node which transforms a vector from mesh particle space to world space in vertex shader doesn't work on ue4.25

Rendering - Niagara - May 27, 2020

Transform node which transforms vector from mesh particle space to world space in vertex shader always returns 0. In ue4.24, it works fine. This behavior has been changed in CL#12558699. Removing f ...

Niagara Preview viewport is unaffected by Preview Scene Setting Environment Color

Rendering - Niagara - May 14, 2020

Preview Scene Setting Environment Color only shows as black in Niagara editor viewports This issue does not reproduce in the Material, Static Mesh, Skeletal Mesh, Anim BP, or Control Rig Editors. ...