Crash when capturing attribute spreadsheet of Niagara GPU Particle with raytracing enabled

Rendering - Niagara - Jul 8, 2021

Also, NiagaraDebugger crashes the moment I enable GPU Particle Readback. ...

Uninitialized Critical Section exception error in Niagara/VectorVM when gflags application verifier enabled causing potential Memory Corruption

Rendering - Niagara - May 25, 2021

The following is posted from the user who submitted this issue: We noticed a crash happening in a certain area of our game, and the debugger showed it appeared to be attempting to free an invalid m ...

Crash when setting Kill Particles to true on some emitters in a Niagara System

Rendering - Niagara - May 20, 2021

When setting the Kill Particles boolean of an emitter in a Niagara System to true, the editor crashes. So far, I've only been able to reproduce the issue with the NS_EH_KP system that a user provide ...

Crash when adding an Event Write node to a Niagara Scratch Pad module

Rendering - Niagara - May 13, 2021

It seems that the crash is related to all of the "Write" events. I tested the Event ChaosDestruction Write, Event Float Write, and Event Bool Write and all 3 caused the crash, but their "Read" count ...

Sphere Trace Distance Field GPU function hides necessary Collision DI input

Rendering - Niagara - Apr 14, 2021

The collision DI input is a hidden input, but is necessary for compilation. The input node should likely be marked as required, not hidden.  ...

A use-after-free issue caused by GPUParticle

Rendering - Niagara - Mar 18, 2021

Niagara Component can crash if ticked with a null tick function

Rendering - Niagara - Mar 12, 2021

Niagara components don't null check their tick functions, and can cause a crash as a result. Compare to UParticleSystemComponent::TickComponent which does. It's fairly common in the engine to pass n ...

Pasting an Emitter In Niagara System is not created at cursor position

Rendering - Niagara - Mar 10, 2021

Not a regression as this also occurs in //UE4/Release-4.25.4 Behavior should work like other BP nodes, where copy/pasting puts the node where the mouse cursor is located. Current behavior is time ...

Fountain emitters are constantly showing errors in the timeline and are not displaying correctly

Rendering - Niagara - Mar 4, 2021

This issue is not present in 4.25.4 You can also avoid the problem if the LoopBehavior of the EmitterState is Multiple and LoopDelay is enabled. [Image Removed] It seems to be a binding of certai ...

SphereCast_GlobalDistanceField does not compile

Rendering - Niagara - Mar 3, 2021

The sphere cast module has some custom HLSL that calls QueryMeshDistanceFieldGPU, the signature for the function changed, but the HLSL wasn't updated to match so it fails to compile.  ...