Shader Complexity viewmode doesn't work on masked & pixel depth offset material

Rendering - RHI - Nov 11, 2019

Materials with mask and pixel depth offset appear to be empty in Shader Complexity viewmode in SM5. Both happens in material preview and world viewport.  [Image Removed] Works fine in ES31.  [Ima ...

Windowed fullscreen doesn't respect vsync settings

Rendering - RHI - Oct 31, 2019

When running in windowed fullscreen mode in a standalone build r.vsync 0 is not respected and the game always runs at a locked 60fps. When the game doesn't have focus, for instance when you press Wi ...

D3D12RHI keeps increasing uniform buffer memory with "stat RHI"

Rendering - RHI - Oct 25, 2019

If any skeletal meshes are not displayed, it stops increasing. Allocation count of uniform buffer is stable. ...

Setting Fullscreen Mode to "Fullscreen" results in Crash when using 4.23 from source

Rendering - RHI - Oct 11, 2019

Changing the screen settings to Fullscreen through code or blueprints results in a crash. This only happens in the source version of 4.23 and does not occur in the binary version of 4.23. I have att ...

Crash when enabling Forward Shading and restarting editor

Rendering - RHI - Sep 4, 2019

Crash occurs when enabling Forward Shading and restarting the editor when prompted. The editor continues to crash with every attempt to open after this point as well.  ...

[CrashReport] UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:249]

Rendering - RHI - Aug 16, 2019

Generated from CrashReporter Updated ticket for UE-60610 which was stale. ...

Get D3D12 RHI compiling on strict mode

Rendering - RHI - Aug 13, 2019

SteamVR crash with DirectX 12

Rendering - RHI - Aug 5, 2019

SteamVR will crash with dx12 enabled. You may need to attempt to teleport or open the console for the crash to occur. Also confirmed in MAIN 4.24 CL 7713732 ...

4.22.1 Crash in FVulkanResourceMultiBuffer::Lock

Rendering - RHI - Jul 31, 2019

Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...