[CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:567]

Rendering - RHI - May 6, 2020

Generated from CrashReporter ...

[CrashReport] UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:160]

Rendering - RHI - May 6, 2020

This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0.UE-74575 was marked fixed and closed with the enabling of Aftermath. ...

SSR Experimental Denoiser crashes when enabled using Vulkan

Rendering - RHI - Apr 27, 2020

Enabled the SSR Experimental Denoiser using Vulkan causes the Engine to crash. This crash does not happen with DX11 or DX12. This happens on Linux and Windows (-vulkan). This was reported and teste ...

macOS Rendering Artifacts on Intel Graphics

Rendering - RHI - Apr 9, 2020

https://udn.unrealengine.com/questions/568577/macos-rendering-artifacts-on-intel-graphics.html ...

Flickering Decals on Mac in Mobile Preview

Rendering - RHI - Mar 25, 2020

https://udn.unrealengine.com/questions/564376/flickering-decals-on-mac-in-mobile-preview.html ...

Crash when using Share Material Shader Code and Native Metal Libs with r.Shaders.Optimize=0

Rendering - RHI - Mar 17, 2020

Using r.Shaders.Optimize=0 with native metal libs results in a crash of the packaged build at runtime. Workarounds is to either not use native metal libs for text shaders or in MetalShaders.cpp co ...

Draw Brush Polys is not displayed when Separate Translucency is enabled

Rendering - RHI - Mar 9, 2020

This is working properly in 4.21.2 ...

[CrashReport] UE4Editor-Engine!FMaterialShaderMap::ProcessCompilationResults(TArray<FShaderCommonCompileJob *,TSizedDefaultAllocator<32>

Rendering - RHI - Feb 21, 2020

Generated from CrashReporter ErrorMessage: Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811] Comments: Compile ...

D3D12RHI crash using laptops internal display

Rendering - RHI - Feb 17, 2020

Running the engine with DX12 enabled on MSI GS75 Stealth 9SF results in a D3D crash when using the internal display on the laptop. *Note: Unable to reproduce the crash. The user receiving the cra ...

Spline mesh actor + Vulkan RHI, rendering artifacts

Rendering - RHI - Feb 7, 2020

Rendering artifacts when using spline meshes with Vulkan enabled. Recent Nvidia drivers may be required for repro. (Users version: 441.66 , My Local Version: 441.12) Confirmed in MAIN 4.25 @ CL 11 ...