Crash when using Get Start/End Frame (Seconds) node with MovieSceneSection have no opened bound

Sequencer - Aug 14, 2019

If use Get Start/End Frame (Seconds) with GetStartFrame has a section isBounded is False, eg 3DTransformSection, editor will be crashed. Specifically, a following code occur crash. inline FFrame ...

Crash occur when using AddSpawnableFromClass with BlueprintGeneratedClass specified

Sequencer - Aug 13, 2019

BlueprintGeneratedClass is not based UBleupint. So the following code is failed. bool UActorFactoryBlueprint::PreSpawnActor( UObject* Asset, FTransform& InOutLocation) { UBlueprint* Blueprint = ...

Dragging Audio assets onto the Sequencer timeline will create a new audio track when dropped onto an object's audio subtrack

Sequencer - Aug 12, 2019

Dropping audio assets onto audio subtracks in the timeline adds them to a regular audio track instead.  ...

Spatialized audio does not work in ActorSequence components or play in Sequencer Editor

Sequencer - Aug 8, 2019

A sequence made from a sequence actor component doesn't play audio in editor or in PIE when the child of another actor or track. This was reported and tested in 4.22.3 (CL-7053642). This was reprod ...

Audio tracks with multiple subtracks will paste parent track when a subtrack is copied and pasted in Sequencer

Sequencer - Aug 8, 2019

Copying and pasting audio subtracks will paste the parent track and its subtracks not just the selected subtrack. ...

DetachmentRules is not applied when WhenFinished of AttachTrack is set to RestoreState.

Sequencer - Jul 25, 2019

Purpose: Create a parent-child relationship using the “Attach Track” After that, I want to release Attach in the middle of the sequence and leave the child. Set "When Finished" of "Attach Track" to ...

Sequencer bindings are lost when creating Sequence Player after loading a Sublevel

Sequencer - Jun 26, 2019

Sequencer bindings are lost when creating Sequence Player after loading a Sublevel using LoadLevelInstance. This was reported and tested in 4.21.2 (CL-4753647). This was reproduced in 4.22.3 (CL-7 ...

Instanced MovieSceneEventParameters does not save updated values upon level load

Sequencer - Jun 24, 2019

Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985 ...

AspectRatioAxisConstraint forced to be AspectRatio_MaintainXFOV

Sequencer - Jun 19, 2019

A licensee wants to enforce YFov constraint for a game project by setting AspectRatioAxisConstraint=AspectRatio_MaintainYFOV in the config. However during playing the sequence, the value of AspectR ...