Crash editor when open the level sequencer after updated 4.20

Sequencer - Jan 8, 2019

When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...

Crash when duplicating an UMG Animation and not renaming the Duplicate

Sequencer - Dec 19, 2018

Crash when duplicating an UMG Animation and not renaming the Duplicate Hitting Enter correctly warns the user you have an existing Animation by that name, and doesn't crash Reproduced in //UE4/Rel ...

Transform is incorrect when attach track is added in master sequence if object is in both master sequence and shot sequence

Sequencer - Dec 18, 2018

It appears that attach tracks do not account for sub sequences when compensating for transform tracks when created. ...

Possessable with attach track has incorrect transform when converted to spawnable

Sequencer - Dec 17, 2018

When converting to spawnable the transform of an actor is not correctly updated if it has an attach track. ...

Cameras rotate incorrectly in Sequencer when using Key All and Auto-Key options

Sequencer - Dec 14, 2018

Sequencer is having issues handling a camera rotation going past -180 or 180 degrees with multiple keyframes when Key All and Auto-Key options are enabled. This results in unwanted 180 degree flip w ...

Sequencer:The Spawned AnimBP variable is not changed during the second play

Sequencer - Dec 14, 2018

The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...

Sequencer Sub Sequence cannot play back from Master Sequence at a Time Scale under "1.0"

Sequencer - Dec 13, 2018

Sequencer Sub Sequence cannot play back from Master Sequence, when the Property Time Scale is set to numbers under "1.0" ...

Crash Upon Sequencer Modification of Actor's Array Variable

Sequencer - Dec 7, 2018

If Sequencer event track modifies an Actor's Integer Variable Array that is exposed to Cinematics, the Editor will crash when the Stop button is pressed. ...

Sequencer Batch Rendering cannot output multiple render passes in CLI

Sequencer - Nov 27, 2018

Batch rendering still works if launched from the engine using Sequence Render Movie. However it only outputs the first CustomRenderPass argument when attempting it from a Command Line Interface. Thi ...

Setting KeepState as default in LevelSequences makes Sequencer blend animations not as expected

Sequencer - Nov 27, 2018

Setting "Keep State" for an animation in sequencer makes the sequence behave differently in Sequencer and in Play Mode. The animations appear to be blending together instead of having normal transit ...