Sequencer bindings are lost when creating Sequence Player after loading a Sublevel

Sequencer - Jun 26, 2019

Sequencer bindings are lost when creating Sequence Player after loading a Sublevel using LoadLevelInstance. This was reported and tested in 4.21.2 (CL-4753647). This was reproduced in 4.22.3 (CL-7 ...

add_possessable doesn't work for all objects

Sequencer - Jun 17, 2019

Using following code in Python: seq.add_possessable(seq.add_spawnable_from_class(unreal.CineCameraActor).get_object_template().camera_component) doesn't create a camera component track in sequen ...

Post Process Materials do not appear in Sequencer

Sequencer - Jun 17, 2019

When Having a SkeletalMesh or Static Mesh, you can control Material Parameters directly. Something like that is missing for Post Process Materials. Matinee had a generic Float or Vector Track.If Se ...

Sequencer track appears to skip the first frame on an animation in UMG

Sequencer - Jun 17, 2019

A sequence created in UMG appears to skip/ignore the first frame. If an event is set to fire off on the first frame of the sequence it will not fire. ...

Sequencer Attach track appears more offset than expected when using override instance data

Sequencer - Jun 12, 2019

When using an attached track in combination with enabling override instance data it appears as though the object used in the attached track is offset more than expected (appears to be by roughly dou ...

Sequencer's Spawnable actor rename can not be synchronized between sequencer and outliner

Sequencer - Jun 11, 2019

This behavior seems to occur only for spawnable. The licensee wants the renaming behavior to be consistent. ...

Sequencer sets max FPS when a Sequence is played after being paused if it's locked to the display rate

Sequencer - Jun 10, 2019

When playing a sequence the engine's max FPS will be saved in a temp value. If the sequence is paused and played that temporary value will be overwritten with the sequence's value. When restoring th ...

Keys applied in Sequencer to Exponential Height Fog's Fog Density (Second Fog Data) are applied to primary fog density

Sequencer - May 29, 2019

Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...

Sequencer tracks missing from packaged game when "spawned" is set to false

Sequencer - May 22, 2019

Sequences appear to not be getting included when packaging out a project that includes spawnable actors with a "Spawned" track set to false ...