Morph targets modified in blueprints do not appear to be recorded by Take Recorder

Sequencer - Mar 18, 2019

Take recorder does not appear to record blueprint changes to morph targets. ...

Disappearing components in Level Sequencer Spawnable Camera

Sequencer - Mar 11, 2019

I believe this is similar problem to this UDN reported bug. https://udn.unrealengine.com/questions/438893/view.html It can be avoided by removing the comments in LevelSeuqnceActorSpawner.cpp UEng ...

Changes to the frame rate settings for the Render Movie options do not appear to save

Sequencer - Feb 28, 2019

Changes to the frame rate for the Render Movie Settings window do not appear to save in between uses (as is seen with the other settings). ...

Sequencer animations using Skeletal Mesh Pose don't play properly if following another sequence with an animation using Keep State

Sequencer - Feb 20, 2019

The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...

Transform Origin Actor does not work when BlendType is Relative

Sequencer - Feb 14, 2019

This project has enabled the Override Instance Data of Level Sequencer. Licensee wants this Transform Origin to work if it change the  Blend Type to Relative. [Image Removed] ...

Broken dependency in MediaComposting.uplugin

Sequencer - Feb 6, 2019

MediaComposting starts up ImgMedia regardless if it's disabled ...

Copied and Pasted tracks do not persist between editor session in UMG Sequencer

Sequencer - Feb 6, 2019

Copied and Pasted tracks do not persist between editor session in UMG Sequencer Outside of //UE4/Dev-Sequencer this will result in a crash: UE-69535 ...

Audio tracks in sequencer are not silent when extended past their playback end

Sequencer - Jan 31, 2019

Audio tracks can still make noise if their tracks are extended past the end of their playback. ...

Geometry cache does not update time correctly when rendered in separate process

Sequencer - Jan 30, 2019

It looks like UGeometryCacheComponent::TickAtThisTime is not getting called during FGeometryCacheExecutionToken::Exectute, so the time is note correctly synced between the sequence and the geometry ...