Artists want "importing fbx chunks" functionality back in chaos fracture.

Simulation - Physics - Destruction - Jun 11, 2021

Some artist customers want a tool to customize fractured mesh in chaos fracture just like the functionality "import fbx chunks" in APEX destruction, that could give them more controllability of the ...

Apex Destructible meshes are disappearing at certain distances during Runtime.

Simulation - Physics - Destruction - May 13, 2021

Green spheres at "4.3 - Destructible Assets" flash in an out of view. Can not be viewed on the left of the spheres.When playable play is close to the spheres they disappear no matter the position.Gre ...

Assertion with Geometry Collection when play in simulate mode

Simulation - Physics - Destruction - Feb 5, 2021

Error message:Assertion failed: !HasAttribute(Name, Group) [File:D:\CHAOS\Engine\Source\Runtime\Experimental\Chaos\Public\GeometryCollection/ManagedArrayCollection.h] [Line: 121] ...

Enabling ChaosCaching plugin results in packaged game no longer opening

Simulation - Physics - Destruction - Jan 19, 2021

ChaosCaching plugin appears to break packaged games. No warnings/errors reported in the log or when attempting to open the produced .exe. My task manager does not show the game process running at al ...

Crash with geometry collection in es3.1 preview

Simulation - Physics - Destruction - Dec 22, 2020

Fragments of a geometry collection go through complex collision

Simulation - Physics - Destruction - Jul 23, 2020

Fragments of a geometry collection can not hit the mesh which is set "Use complex collision as simple" ...

Crash calling destroy actor for Geometry Collection while it's simulating

Simulation - Physics - Destruction - May 12, 2020

Crash occurs when user call Destroy Actor on a Geometry Collection Actor. This seems to only occur while the actor is simulating. If called while on the ground, it doesn't seem to occur. ...

Bounds location of apex destructible mesh will not be updated when added to sequencer directly from content browser

Simulation - Physics - Destruction - Apr 22, 2020

Destructible mesh's location will not be updated when added to sequencer directly from content browser, unless two different locations are keyed on the transform track of the mesh. We found the bug ...