Global Open Asset Dialog has a duplicate filter for "other developers assets"

Tools - Content Browser - May 29, 2019

CL# 4832458 enabled bAddFilterUI, which causes a SFilterList to be created for the global open asset dialog. This SFilterList causes a duplicate FFrontendFilter_ShowOtherDevelopers to be added to th ...

Folders in the content browser lose their color after being renamed

Tools - Content Browser - Apr 18, 2019

Changing a folders color in the content browser does not stay if the folder is renamed. Changing the name back will result in the color changing back as well. ...

Filtering by collection is broken

Tools - Content Browser - Mar 2, 2019

This happens because the Collections module isn't loaded when the FFrontendFilter_TextFilterExpressionContext instance is created: , CollectionManager(FCollectionManagerModule::IsModuleAvailable() ...

[CrashReport] UE4Editor-UnrealEd!UEditorEngine::CheckForWorldGCLeaks(UWorld *,UPackage *) [EditorServer.cpp:1969]

Tools - Content Browser - Jan 28, 2019

Comment from user in crash group:Created a new level, tried opening it, clicked yes to save existing persistent level and sub-levels, crashed. Generated from CrashReporter ...

Utility functions in UEdGraph_ReferenceViewer are no longer exposed

Tools - Content Browser - Oct 29, 2018

A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...

Migrating assets to a plugin causes references to break

Tools - Content Browser - Jun 14, 2018

The migrate function is meant for moving assets from one content folder to another, so it does no actual modification of the references in the migrated assets. This is normally fine, since we expect ...

Search results appear incorrect when using the "OR" operator in the content browser with number at the beginning

Tools - Content Browser - May 1, 2018

When using the OR operator in the search bar of the content browser it appears to return wrong search results when the asset's names begin with a number. ...

ResavePackages commandlet with -fixupredirects flag won't update asset references on shared collections

Tools - Content Browser - Mar 29, 2018

We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...

Folder Renaming is not Case Sensitive

Tools - Content Browser - Mar 28, 2018

Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...

[CrashReport] UE4Editor_ContentBrowser!SAssetView::AssetRenameBegin() [sassetview.cpp:3956]

Tools - Content Browser - Nov 21, 2017

This is a common crash that has occurred since at least 4.17. Users have not provided any descriptions about their actions when the crash occurred. Source Context 3952 void SAssetView::Ass ...