Instanced Foliage Actor painted on an Actor who is attached to a Parent Actor, does not update transform when Parent is moved.

Tools - Foliage - Dec 2, 2019

Instanced Foilage Actor painted on an Actor who is attached to a Parent Actor, does not update transform when Parent is moved. Note:  The foliage will move if the base actor is moved directly, inde ...

Foliage Actors Orphaned on Blueprint Compile

Tools - Foliage - Oct 18, 2019

Recompiling a foliage painted actor bp will orphan already painted actors. ...

Unexpected foliage instances are duplicated

Tools - Foliage - Oct 16, 2019

4.23 UpdateGrass took twice time than 4.22

Tools - Foliage - Sep 12, 2019

"Move selected actors to level" will move all foliage currently opened when a AInstancedFoliageActor is selected

Tools - Foliage - Aug 13, 2019

From UDN https://udn.unrealengine.com/questions/518184/move-selected-actors-to-level-will-move-all-foliag.htmlWe've noticed a very dangerous behavior when moving actors from one level to another. If ...

Support Local Coordinate System in FoliageEdMode

Tools - Foliage - Jul 15, 2019

It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances. virtual bool GetCustomDrawingCoordinate ...

Procedural Foliage Volume: Simulate() function doesn't work in Blue Print

Tools - Foliage - May 10, 2019

Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...

HISM Component not Rendering in Packaged Game using Shipping Configuration

Tools - Foliage - May 7, 2019

HISM Component not rendering in a packaged game using Shipping configuration.  Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6317373 ...

Crash when deleting mesh instances of a HISM component

Tools - Foliage - Apr 24, 2019

When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...