"ShowFlag.InstancedFoliage 0" hides HISMC

Tools - Foliage - Jul 29, 2020

Hierarchical Instanced Static Mesh components that contain no foliage are disappearing when ShowFlag.InstancedFoliage 0 is used. This was reported and tested in 4.24.3 (CL-11590370) and reproduced ...

Support Collision View for HISM

Tools - Foliage - Jun 9, 2020

Landscape Grass does not spawn initially outside Foliage Mode

Tools - Foliage - Mar 26, 2020

Foliage spawned from Landscape Materials is not initially created. The user must enter Foliage Mode before the refresh is pushed and foliage is created. I can reproduce this issue with or without E ...

Landscape Grass renders offset from Landscapes

Tools - Foliage - Mar 24, 2020

Foliage spawned from Landscape Materials is rendering offset from the Landscape the material is applied to. I can reproduce this issue with or without Edit Layers enabled. I'm unable to reproduce ...

Unable to select Foliage in the World Outliner

Tools - Foliage - Mar 13, 2020

Foliage is not an asset that you can select through the World Outliner and the "Select" button in Foliage Tool is not working for this case. If you create new foliage, it will be set to scale 0 and ...

Landscape Grass scale not applied when min and max are same value

Tools - Foliage - Feb 13, 2020

If min and max scale are the same in a LandscapeGrassType asset, scale will not be applied. Confirmed in 4.25 MAIN @ CL 11318998 ...

Instanced Foliage Actor painted on an Actor who is attached to a Parent Actor, does not update transform when Parent is moved.

Tools - Foliage - Dec 2, 2019

Instanced Foilage Actor painted on an Actor who is attached to a Parent Actor, does not update transform when Parent is moved. Note:  The foliage will move if the base actor is moved directly, inde ...

Foliage Actors Orphaned on Blueprint Compile

Tools - Foliage - Oct 18, 2019

Recompiling a foliage painted actor bp will orphan already painted actors. ...

Unexpected foliage instances are duplicated

Tools - Foliage - Oct 16, 2019