Groom Binding Asset not saving

Tools - Import - Oct 12, 2020

After the user imports an alembic groom asset and creates a binding, then saves, the user opens the groom editor and assigns the newly-created binding asset. After saving the editor and re-opens the ...

Static Mesh imported from USD file has empty UV channel

Tools - Import - Oct 6, 2020

When importing static mesh from USD file then it has the wrong amount of UV channels. Selecting a UV channel shows an empty area in the viewport. Regression: YES - not reproduced in 4.25.3 produc ...

Fbx importer test only if there is one key to determine if the import contain animation

Tools - Import - Sep 11, 2020

We should test two key instead since one key is a constant value. We have to make sure it did not break any current pipeline. But my guess is no. The question we should verify is, is users were put ...

FBX skeletalmesh animation import use an integer for sample rate

Tools - Import - Sep 11, 2020

Integer sample rate is not playing well with 23.976(NTSC/24) sample rate, the curve get resample at 30Hz in that case and we loose precision. We need to support FFrameRate sample rate to get accura ...

fbx attribute curve import do not support correctly tangent at the start end end of the curve

Tools - Import - Sep 2, 2020

We are not reading all the key flags and we do not import correctly start key and end key tangent. I create a shelve but this is not the complete fix, we must do this only if we do not have fbx ket ...

USD Stage window doesn't update when selecting other USDStageActors

Tools - Import - Jul 31, 2020

Toggling between USD Stage Actors does not update the USD Stage window with the information from the selected USD Stage. Only the information from the last loaded USD Stage Actor is present. ...

Importing FBX file with same material slots and texture names has bugs

Tools - Import - Jul 31, 2020

When importing a file from Blender, UE creates the correct number of materials, but the number of textures is incorrect and is being overwritten, and not importing the correct amount. Tested and re ...

Fbx exporter does not support component overriden material color

Tools - Import - Jul 29, 2020

The fbx exporter should query component material override when exporting a level actor. ...

fbx metadata does not persist

Tools - Import - Jul 21, 2020

Delete an SKM asset Import the original fbx so that a new SKM asset is made in the exact same location in the content browser Apply some metadata tags or confirm that the asset imported with fbx m ...