Importing fbx with armature resulting in crash

Tools - Import - Jan 20, 2020

Importing an fbx file with armature on MAC results in crash Tested: 4.23.1 CL#9631420, 4.25 CL#10889200 ...

FBX SkeletalMesh Importer: unskinned group are added has bone when importing SK

Tools - Import - Jan 10, 2020

In the fbx Fighter_Jenny is a null object that is not skin to the mesh. null object that are not skin should be remove from the skeleton, at least at the root. Often people want to add a group to al ...

Reimport using reset material in the material conflict should rehook to existing matching material

Tools - Import - Jan 8, 2020

We currently cannot do this because the material import option are not save in the asset import data, so it search only in the local folder of the reimport mesh, those settings should be saved ...

Axis changes when performing FBX import / export with "Force Front X Axis" enabled

Tools - Import - Jan 6, 2020

1. Import the attached test.FBX with "Force Front X Axis" enabled. 2. Export the imported skeletal mesh with "Force Front X Axis" enabled. (Test_export.FBX) 3. The axis does not match in test.FBX an ...

USD Stage is not available on Mac and Linux

Tools - Import - Dec 17, 2019

On Mac and Linux the option to open the USD Stage window is not there like it is on Windows. This is not a regression since USD Stage was not preset in 4.23.1 (CL-9631420) on any platform. ...

[CrashReporter] UE4Editor-AlembicHairTranslatorModule!ParseObject [AlembicHairTranslator.cpp:446]

Tools - Import - Dec 13, 2019

Generated from CrashReporter Error message: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x60b40008 Comments from Users: I cant import abc hair from Blender 2.81a. crashe ...

Texture asset only exportable as .COPY and .T3D

Tools - Import - Dec 13, 2019

Export for certain marketplace asset limited to .COPY and .T3D (and .BMP in 4.24) I was unable to reproduce this with a texture that I created even with Grayscale / sRGB disabled. ...

When doing mesh(SK and SM) re-import, package UMetaData is lost

Tools - Import - Dec 10, 2019

To add some meta data to an asset you need to do a "Editor Utility Widget" I create a button that add the metadata to a specific assets here is the onClick graph of my button [Image Removed] I us ...

Re-importing a static mesh with a fbx file containing collision, reset the editor made collisions

Tools - Import - Dec 9, 2019

We need to add a flag to let the importer know ifa collision was generate by the importer or by the editor so the editor collision can be restored properly ...