Morpher Animation incorrect if Names Overlap on Imported Mesh

Tools - Import - Sep 19, 2019

Overlapping names are imported (with extra renaming), however they fail to attach the animation. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 8748719 ...

Normals Not Imported If Mesh Has A Morpher

Tools - Import - Sep 19, 2019

If a mesh has 'Morpher' modifier on it (even disabled) normals won't be imported, the same meshes imported normals correctly once the morpher component is deleted. Found in 4.22 CL# 7053642, 4.23 C ...

Exported Morph target Animation sequences behaves differently in Max or Maya vs in UE4

Tools - Import - Sep 2, 2019

After invested, noticed that the exported morph target animation generated two separated Morph Modifier for each individual Morph Target in Max to achieve the final result instead of using only one ...

FBX imported skeletal mesh has incorrect axis directions

Tools - Import - Aug 20, 2019

The axis the FBX is imported with has been inversed from prior versions. See attached screenshots. This causes issues specifically with vehicles, where the movement is happening into the forward dir ...

Bone namespaces aren't properly handled by FillRecursivelySkeletonCompareData

Tools - Import - Aug 7, 2019

Incorrect warnings can be given when re-importing Skeletal meshes as FillRecursivelySkeletonCompareData does not use FFbxImporter::MakeName. ...

On static mesh import correctly named materials in project aren't automatically applied

Tools - Import - Jul 16, 2019

When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...

SkeletalMesh import do not add and assign LOD only material

Tools - Import - Jun 5, 2019

The skeletal mesh importer do not add and assign material for the LOD when we import them in the same file has the base LOD. ...

Importing a Binary version of an FBX with the option Use T0As Ref Pose enabled will cause deformations of the mesh

Tools - Import - Jun 3, 2019

When importing a binary FBX with the option Use T0As Ref Pose enable it appears that some models will be slightly deformed (see attached image). ...

Fbx re-import material issue on LOD 1 and more

Tools - Import - May 13, 2019

When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...