Nameclash error when importing skeletal mesh

Tools - Import - Jan 5, 2021

The attached FBX file is getting a nameclash error when imported.  This content is licensee content please delete after using. This issue is NOT occurring at 4.25.4 Binary @ CL 14818863 Marked as ...

FBX SkeletalMesh import - Some custom attribute values interfere with SkeletalMesh Import/Export

Tools - Import - Dec 8, 2020

It appears that the value of a string custom attribute on a SkeletalMesh node can interfere with the import process of the SkeletalMesh, as well as with the export process according to UDN. Adding t ...

Groom Binding Asset not saving

Tools - Import - Oct 12, 2020

After the user imports an alembic groom asset and creates a binding, then saves, the user opens the groom editor and assigns the newly-created binding asset. After saving the editor and re-opens the ...

Static Mesh imported from USD file has empty UV channel

Tools - Import - Oct 6, 2020

When importing static mesh from USD file then it has the wrong amount of UV channels. Selecting a UV channel shows an empty area in the viewport. Regression: YES - not reproduced in 4.25.3 produc ...

USD Stage window doesn't update when selecting other USDStageActors

Tools - Import - Jul 31, 2020

Toggling between USD Stage Actors does not update the USD Stage window with the information from the selected USD Stage. Only the information from the last loaded USD Stage Actor is present. ...

Support for import/reimport of mesh LODs is unavailable in Blueprint and python

Tools - Import - Mar 31, 2020

The missing API prevent clients to do good scripted import pipeline tools. there is two UDN thread that can be solve by this JIRA https://udn.unrealengine.com/questions/566538/how-to-add-a-custom- ...