[Feature Request] Edit meta data given during FBX import

Tools - Import and Export - May 19, 2021

When you import an FBX with metadata, it will always be prefixed with "FBX". The prefix can be changed via FBX_METADATA_PREFIX_TEXT() on line 112 of FbxImporter.h. This should be freely editable by ...

Assert when adding geometry cache asset as a component to a blueprint actor

Tools - Import and Export - Mar 24, 2021

When adding an asset directly to a blueprint, it is not in the streaming components, so the assertion fails when setting the geometry cache. ...

Reimporting SkeletalMesh with LODs generated via reduction tool crashes when reduction plugin is disabled

Tools - Import and Export - Mar 12, 2021

When reimporting a Skeletal Mesh that has LODs generated via the reduction tool, the editor will crash if the Skeletal Mesh Simplifier plugin is disabled. This issue was originally reported on th ...

Fbx animation re-import using UAssetImportTask in python will not use options

Tools - Import and Export - Mar 5, 2021

Anim sequence re import factory is not overriding correctly the settings when we pass the override UFbxImportUI asset. It still use the original import data ...

Crash when reimporting skeletalmesh with metadata

Tools - Import and Export - Jan 11, 2021

Crash when we restore metadata after re-importing a skeletalmesh. ...

Crash when using automated groom import

Tools - Import and Export - Jan 5, 2021

UDN customer reported that using automated groom import through Blueprint was crashing. This can probably be reproduced with a Python script using an asset import task with the automated flag set to ...

Error when exporting OBJ unattended

Tools - Import and Export - Dec 1, 2020

When doing an unattended OBJ export with python. The export will fail and give the atteched callstack. ...

Using Do Not Create Material in FBX import settings seems to result in only one Material Slot

Tools - Import and Export - Nov 30, 2020

The licensee reported the following on this issue. The problem seems to be that the comparison below is not working properly. If the Material is not created, it will be a comparison between WorldGr ...

Missing scale for tangent with morph target

Tools - Import and Export - Nov 4, 2020

There is a bug in the fbx curve import code where we do not multiply the tangent by the scale parameter. Only the key value is currently scale. In 4.25 there was a hardcoded 0.01 scale but it was w ...

FBX re-import: only non fbx metadata should be restored during re-import

Tools - Import and Export - Oct 23, 2020

The imported metadata is prepend with "FBX." so we can easily know if a metadata was imported or created in the editor. ...