Landscape Resample Tools does not keep Streaming Proxy

Tools - Landscape - Nov 25, 2019

alone ...

Landscape Spline Width/Side Falloff does not respect Unreal Units.

Tools - Landscape - Nov 15, 2019

The user reports that the Landscape Spline Width and Side Falloff isn't respecting Unreal Units in the Editor. The usage for comparison is a Cube that is scaled up 7x to Splines that have a Width of ...

New InstancedStaticMeshComponent API: Add Multiple Instances

Tools - Landscape - Oct 24, 2019

Licensee says that adding multiple InstancedStaticMeshComponent instances can be very slow (main bottleneck being the physics building). I think there's a good case for a method something like:   ...

Simple collision Landscape returns incorrect physical material

Tools - Landscape - Oct 16, 2019

When a landscape uses simple collision, the returned physical material can be mismatched. This seems to be a result of ConvertHeightfieldDataForPhysx within ULandscapeHeightfieldCollisionComponent: ...

VR Mode - Landscape Mode - Flatten tool crash

Tools - Landscape - Sep 25, 2019

Crash will occur when attempting to use Flatten tool on landscape while in VR Editor. Confirmed in 4.24 MAIN @ CL 9084132 Confirmed on Vive and Rift ...

Long Load Times With PIE When Using Tessellation On Landscapes

Tools - Landscape - Sep 24, 2019

When having large landscapes with a tessellated material, loading time after hitting Play in Editor is much longer than in 4.22. Found in 4.23 CL# 8386587 and 4.24 CL# 8971176 Working as expected ...

Landscape Tessellation Issues

Tools - Landscape - Sep 23, 2019

We are having a display issue with tiled landscapes displaying well below full tessellation in editor, but displaying fine in game. We can "fix" this issu by unchecking "Use Default Falloff" in deta ...

Landscape Layer Blend generates bad code for preview shader

Tools - Landscape - Sep 23, 2019

It breaks only when compiling the preview shader. Adding a preview weight to the Layer0 on the Layer Blend node fixes the problem. The source of the bug is in UMaterialExpressionLandscapeLayerBlend ...