Skeletalmesh generated LOD have issue with vertex color displacement

Tools - MeshEditing - May 22, 2020

This one should be fix in the squeletalmesh quadric reduction own by the geometry tools. ...

Add material API to python

Tools - MeshEditing - Jan 20, 2020

UDN ask to control mesh materials in python script. The API is public but not expose. I suggest to add functionalities to the editor scripting utilities plugin for both static and skeletal meshes. ...

BaryCentric comparison inaccuracies

Tools - MeshEditing - Nov 12, 2019

A user reported FMath::SegmentTriangleIntersection returning false negatives, seemingly due the results of FMath::ComputeBaryCentric2D being checked with strict inequality as opposed to non-strict i ...

Procedural Mesh Component 'Create StaticMesh' does not preserve collision

Tools - MeshEditing - Nov 5, 2019

Creating a static mesh from a procedural mesh does not preserve simple collision or collision settings. ...

Rotating an instanced static mesh

Tools - MeshEditing - Oct 16, 2019

Changing the rotation of an instanced static mesh by 90 or 180 degrees creates a small space in between meshes.  ...

Issues with ProceduralMeshComponent

Tools - MeshEditing - Aug 21, 2019

Licensee reported issues with ProceduralMeshComponent, which were solved by changing the plugin loading phase from Default to PreDefault. Also reports unspecified issues with running game builds. ...

NumNonClothingSections logic is bad

Tools - MeshEditing - Jul 26, 2019

We use the NumNonClothing section number to iterate in the sections, this is an error if the cloth sections are not at the end of the sections array. See the following picture of a search on NumNonC ...

Broken assignation of materials when merging meshes

Tools - MeshEditing - Jul 18, 2019

See the following UDN for a good visual explanation of the bug: https://udn.unrealengine.com/questions/512811/view.html Seems like this was introduced around CL 5639656. ...

UV merging issue when merging meshes with multiple materials

Tools - MeshEditing - Jul 15, 2019

See https://udn.unrealengine.com/questions/505632/view.html for more details Repro: -Have a mesh with 3 sections and 3 materials, assign section 1 to material 1 and section 2&3 to material 3. -Pla ...

Merge Actors with assigned same material to multiple slots causes an assert

Tools - MeshEditing - Jun 20, 2019

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