Weighted Tangent not functioning in Curve Asset

Tools - Sequencer - Feb 18, 2020

Weighted Tangent handle modifications do not work as expected in Curve Assets. ...

ProRes and Avid DNx do not use tokens in their file names when rendering from Sequencer

Tools - Sequencer - Feb 12, 2020

The plugin media formats do not account for tokens in the filename. ...

Restore state on animation in level sequence will stop all montages

Tools - Sequencer - Feb 12, 2020

It looks like UnbindFromSkeletalMeshComponent stops all montages. This is called when the animation section restores its state.  ...

Evaluating same frames of event track when enabled auto scroll.

Tools - Sequencer - Feb 3, 2020

If Auto Scroll is enabled, it seems to be re-evaluating the same frame. Especially noticeable when the [View Range End Time] is small value (Working Auto Scroll). ...

Attached actor in Sequencer does not detach regardless of the detach state settings until Sequencer is restarted

Tools - Sequencer - Jan 29, 2020

Attached objects in sequencer do not detach with newly specified "When Finished" property until Sequencer is restarted.  Tested in: 4.23.1 CL#9631420  4.25 CL#11062379 ...

Can't fire custom event of event track when enabled auto scroll.

Tools - Sequencer - Jan 28, 2020

If Auto Scroll is enabled, event track can't  trigger, so events may not fire. The frame numbers appear to be duplicated. Especially noticeable when the [View Range End Time] is small value (Working ...

Default pose is displayed in the first frame when playing with Sequencer

Tools - Sequencer - Jan 28, 2020

The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...

Adding a camera to a subsequence through scripting creates the binding in the incorrect binding space

Tools - Sequencer - Jan 27, 2020

Sequencer scripting creates all binding IDs in the root binding space, so when the bindings exist in sub sequences and shots, they will not resolve unless those are opened through the sequence that ...

StopAtCurrentTime Node Sets Playback Position To 0.f In Level Sequence Actors

Tools - Sequencer - Jan 20, 2020

Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f. Attached is a 4.24 example ...