Move move events on widgets displayed via WidgetComponent will be offset in Standalone

Tools - Slate - Aug 9, 2019

It appears the custom hit testing logic of WidgetComponent handles click positions well via UWidgetComponent::GetHitWidgetPath adding virtual mouse coordinates to the arranged widget, but mouse move ...

Rearranging Slate Brushes causes crash

Tools - Slate - Jul 14, 2019

Rearranging the order of a Slate Brush array causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7305105), 4.24 (CL - 7285696) ...

Nested Structs don't work in the details panel

Tools - Slate - Jun 3, 2019

Nested structs do not expand in the details panel whenever opening it in the full Blueprint Editor. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 66842 ...

Actors spawned by child actor components are selectable in the world outliner

Tools - Slate - May 31, 2019

The actor assigned to a child actor component should only have it's properties modified on the template, as the actor is spawned dynamically by the component. We used to enforce this by automaticall ...

Deleting elements from TMap Struct in actor blueprint editor causes Crash

Tools - Slate - May 24, 2019

Deleting elements from TMap Struct in the Actor Blueprint Editor (specifically, deleting elements from them) causes Unreal to crash ...

Float values are changed slightly in blueprints

Tools - Slate - May 23, 2019

Some float values appear to be slightly altered when they are input into a float field in blueprints. For example 2.6 will be changed to 2.599999. Regression: This did not appear to occur in the 4 ...

Controller Input fires in both packaged build and editor at the same time

Tools - Slate - Apr 30, 2019

Editor still receives input if a packaged game is being run on the same machine. ...

Rename of variables are cancelled if user clicks the variable type menu

Tools - Slate - Apr 3, 2019

Rename of variables are cancelled if user clicks the variable type menu. This occurs if the user has not press enter yet to accept their input and then clicks the variable type menu. I also notice ...

Gamepad input affects multiple game instances at once, due to not needing focus.

Tools - Slate - Mar 5, 2019

Since Gamepad input works without needing focus (which was added in 4.9 with UE-14030), a Gamepad's input will also affect all instances running on the same computer. Regression?: No This occurs in ...