Controller Assignments appear incorrect for UI when "Skip Assigning Gamepad to Player 1" is set to true

Tools - UMG - Jul 16, 2019

When using a controller to navigate/ interaction with UI it appears that the "Skip Assigning Gamepad to Player 1" option is not taken into account when assigning input for UI. ...

Slowly Scaling Widgets reveals a slight jitter

Tools - UMG - Jul 9, 2019

When scaling a widget slowly it appears to have a slight jerkiness as it is resized ...

User widget object is invalid when called in a widget component on BeginPlay

Tools - UMG - Jun 25, 2019

User widget object is returning invalid inside of a widget component ...

The Percentage doesn't work with sheared ProgressBar Widget

Tools - UMG - Jun 24, 2019

Translating the shear of Progress widget on the -Y causes the percent bar to not move correctly. Tested in 4.22.3 (CL - 7053642), 4.23 (CL - 7173969), 4.24 (CL - 7032890) ...

AddToPlayerScreen not filling of player screen by widget.

Tools - UMG - Jun 21, 2019

At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...

When animating the parent of a combo box the drop down options appear offset in New Editor Window or Standalone

Tools - UMG - Jun 19, 2019

After animating a combo box's parent to move it from off screen into view it will cause the options in the drop down menu to be offset in standalone or New editor window. ...

Rich Text block appears to ignore material settings from default setting after style changes are made and ended

Tools - UMG - Jun 17, 2019

After changing a rich text block to use a different style (from a data table) it will ignore the material applied to the the default text style and it will use the color instead. ...

Widget component navigation does not work in Standalone

Tools - UMG - Jun 14, 2019

When running a standalone build, focus navigation doesn't work on widgets within a world-space widget component. This may be fallout from UE-62606, which parented the widget component's virtual wind ...

UUserWidget Parameter in blueprints appears to set the parameter value back to the default value on compile

Tools - UMG - Jun 11, 2019

Modifying the default value of a UUserWidget parameter declared in a c++ in blueprints appears to have no effect after compiling. The default value will reset back to "none". Additional info. The ...

Crash when creating an animation

Tools - UMG - Jun 7, 2019

The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...