Widget Slider increments in an odd way when it is dragged outside of its bounds when next to another Widget

Tools - UMG - Aug 6, 2020

The attached video shows the results of this bug. When two Widgets are next to each other and one of them has sliders, when the sliders are dragged past their bounds they will increment backward so ...

Can't update position with SetPositionInViewport when enable global invalidation

Tools - UMG - Jul 22, 2020

When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...

Second controller input doesn't work in fullscreen mode on PIE.

Tools - UMG - Jun 29, 2020

When two controllers connected, player2 input is disabled in full screen mode in PIE. This doesn't appear to be in focus. If seeing the any focusing widget, player1 focused on SViewport, but player ...

Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other

Tools - UMG - Jun 10, 2020

Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...

HUD screenspace does not update correctly when user plays in a different resolution

Tools - UMG - May 5, 2020

HUD drawing does not update correctly when the user changes the viewport resolution, resulting in unexpected offset. Safe zones appear to get stuck being enabled even after changing resolution pres ...

Changing WidgetComponent's Background Color doesn't update the widget's background color

Tools - UMG - Apr 29, 2020

It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...

Crash calling native Pre-Construct on User Widget in cooked build

Tools - UMG - Apr 27, 2020

Crash occurs when attempting to call native Pre-Construct in the attached project. ...

UMG Slider displays long or wrong percentages when Step Size is set to 0.1

Tools - UMG - Apr 24, 2020

When the Step Size is set to 0.1 for a Slider and Slider value is multiplied by 100, it will display weird numbers when moving the slider back from 100%. Changing the Step Size to 1 and changing th ...

Tabbing out of exclusive fullscreen leaves the window & backbuffer in an incorrect state

Tools - UMG - Apr 24, 2020

With windows 10 there has come some new swap chains, which unfortunately messes some things with regards to fullscreen up. We've fixed a bunch in the renderer (which would downright cause crashes), ...