Widget causing ensure to trigger on end play

Tools - UMG - Nov 15, 2019

Widget is causing an ensure to be hit when exiting gameplay.  Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user:  https://forums.unrealengine.com/community/ge ...

Async loading fails because AssetManager's bHasBlueprintClasses does not consider WidgetBlueprint

Tools - UMG - Oct 25, 2019

When bHasBlueprintClasses of AssetManager is enabled, WidgetBlueprint is not included in ClassName of ARFilter. Therefore, asynchronous loading using AssetManager of the UUserWidget inheritance clas ...

Tool tip grammer error for "Force Layout Prepass" node

Tools - UMG - Oct 16, 2019

Grammatical error in a tool tip for the Force layout prepass node. It appears that he word "is" needs to be removed (see attached image) ...

Linear color preview for the default opacity appears incorrect

Tools - UMG - Oct 8, 2019

The color preview on the "Set color and opacity node" does not reflect the correct opacity setting that is give by default. ...

Crash when placing a native UserWidget in a panel within another UserWidget

Tools - UMG - Oct 7, 2019

The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...

Localization Preview Button in Widget Editor does not appear to work

Tools - UMG - Oct 3, 2019

The button used to toggle a localization preview in the UMG designer tab does not appear to have an effect on any of the text in the designer tab. ...

Invalidation box inside of scale box can cause jittering when using split anchors

Tools - UMG - Sep 9, 2019

When using a combination of Scale box, Invalidation box, and split anchors it can cause the child widget(S) of the invalidation box to jitter/shake. ...

User List Entry Widget binding Does not update

Tools - UMG - Aug 20, 2019

When using a User List Entry widget it appears not to update its bound properties unless called by an event used by the User List Entry interface. For example if the widget being used is a text widg ...

When spawning a large number of widget components they are not visible until the camera moves or the component is selected in the world outliner

Tools - UMG - Aug 16, 2019

When adding multiple Widget Components (at runtime) to the scene it appears that they do not render until the camera moves or they are selected in the world outliner ...

Scrollbox under multiple retainerboxes doesn’t scroll correctly with PIE

Tools - UMG - Aug 14, 2019

When the scrollbox as the child of multiple retainerboxes, the scroll isn't smoothing. It can see issue with PIE only. If it run with standalone (or package build) is fine. In SScrollBar::ExecuteO ...