World Space Transparent Widgets Have Motion Blur

Tools - UMG - Feb 24, 2020

When a world space widget has their blend mode set to transparent they look blurry in motion. The effect is more pronounced when the camera rotates instead of when it is translated. Found in 4.24.2 ...

Widget "Listen For Input Action" executes on unexpected input event

Tools - UMG - Feb 19, 2020

Listen For Input Action firing erroneously. Confirmed in 4.26 MAIN @ CL 11536993 ...

Unable to input with IME in widget component.

Tools - UMG - Feb 12, 2020

Unable to input IME text in widget component, but able to input IME text in textbox like UMG designer.  It works fine until 4.21, however it wasn't able to work after 4.22. Workaround: void FSla ...

Input Key Selector's Set Text Style does not change Text Style when given Text Style Variable

Tools - UMG - Feb 6, 2020

Input Key Selector's Set Text Style does not change Text Style when given Text Style Variable ...

Child widget of Retainerbox draws with incorrect offset of RenderTranslation

Tools - UMG - Feb 5, 2020

The child widget of Retainerbox was applied incorrectly offset the RenderTranslation of the parent widget and draws it. This issue is 4.24 only. it's fine as well as the preview on UMG Designer in 4 ...

Crash hovering mouse over User Defined Struct array variable on Widget Blueprint breakpoint

Tools - UMG - Jan 22, 2020

Looks a crash caused by an access violation when trying to export text from the property for the tooltip. Seems to be limited to arrays of user defined structs and the Widget Blueprint editor. ...

Material and Animation do not stop even if Game pauses when Material domain is User Interface

Tools - UMG - Jan 22, 2020

For Animation and Tick, we have confirmed that pausing can be done by stopping Native Tick. But we can't stop with Material. Widget Component can change the handling of time with EWidgetTimingPolicy ...

UMG Calibri font space between characters changes depending on the onscreen size of the textbox containing it

Tools - UMG - Jan 14, 2020

Within a UMG Widget Blueprint. Calibri font space between characters changes depending on the onscreen size of the textbox widget containing it. ...

UMG Widgets containing child widgets that have bound animations fail to save

Tools - UMG - Jan 10, 2020

Adding a child widget that contains a bound animation to a separate widget blueprint results in failure to save. Working in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.24.1 CL#10757647, 4.25 CL#108892 ...