Scene Capture is not capture the planar reflection

Tools - Virtual Production - Jan 28, 2020

https://udn.unrealengine.com/questions/545555/view.html The issue reports as a UDN ticket. Planar reflection is not captured by scene capture.  Daniel Wright commented, I suspect it has to do wi ...

Allow users to set the Typeface of a font of Text3D

Tools - Virtual Production - Jan 10, 2020

We don't seem to be able to set the Typeface of a font in a Text3D component/actor, even though we can in a UMG TextBlock. ...

3D Text - Translucent materials not rendered

Tools - Virtual Production - Dec 29, 2019

Translucent materials are not compatible with 3D Text. ...

3D Text - Contextual Analysis - Arabic

Tools - Virtual Production - Nov 21, 2019

New Text 3D plugin does not process contextual analysis for Arabic Expected: Arabic characters should change shape based on the placement of a letter in a word (similar to how in English, a letter c ...

Blueprint Node "Get Actors" for Layers in Level Blueprint causes crash in Packaged .exe

Tools - Virtual Production - Nov 21, 2019

Blueprint Node "Get Actors" for Layers in Level Blueprint causes crash in Packaged .exe The Blueprint node "Get Actors" for Layers in the Level Blueprint causes an instant crash in a built developm ...

AJA interlaced format have a strange behavior compare to Blackmagic.

Tools - Virtual Production - May 21, 2019

Reproduce and confirm what is going on with the input/output. AJA output in interlaced format, should provide 30 frames at 60fps. For each frame, 1 field should contains the odd line of the image a ...

Crash when setting a bookmark after going live with Multi-User Editing

Tools - Virtual Production - Apr 22, 2019

When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...

Changing Frame Buffer Pixel Format to Float RGBA makes the editor brighter

Tools - Virtual Production - Oct 4, 2018

The editor is very desaturated and bright when Frame Buffer Pixel Format is set to Float RGBA This does not occur when set to 8bit RGBA or 10bit RGB, 2bit Alpha ...

Changing Frame Buffer Pixel Format to Float RGB Causes Editor to Crash

Tools - Virtual Production - Aug 20, 2018

Changing Frame Buffer Pixel Format to Float RGB Causes Editor to Crash. Unable to test in 4.19 due to setting not being available. Found in 4.20 CL# 4233996 and 4.21 CL# 4299102  ...