InstancedFoliageActor experiences issues with floating point precision when far away from World Origin and is not affected by Origin Rebasing

Tools - World Composition - Jul 17, 2020

Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...

Loading levels imported with World Composition's Import Tiled Landscape option from a level without World Composition enabled loads landscape components a World Origin

Tools - World Composition - May 6, 2020

Landscapes created with Import Tiled Landscape are loaded at the World Origin when loaded in a level without World Composition enabled. Enabling World Composition in the second level fixes this iss ...

Large Landscapes using World Composition have weird LODs when streamed out and back in

Tools - World Composition - Mar 13, 2020

When World Composition Sublevels are streamed out and back in the LODs appear distorted. This reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 (CL-9631420), 4.25 Preview ...

Generation of sub-level LOD doesn't work when forward rendering is used

Tools - World Composition - Mar 9, 2020

When using WorldComposition and building LOD for a sublevel, textures of generated Landscape LOD are not correct when the project has forward rendering enabled. The issue is that the material gener ...

UDIM textures have default Tiling Method set to Wrap but causes incorrect filtering on edges.

Tools - World Composition - Mar 6, 2020

UDIM textures have default Tiling Method set to Wrap but causes incorrect filtering on edges. It should be set to Clamp or Mirror by default. ...

World Origin Shifting Rendering Desync On Play

Tools - World Composition - Jan 27, 2020

World Compositor out of touch with loaded levels state

Tools - World Composition - Nov 5, 2019

Crash when using world composition origin rebasing

Tools - World Composition - Nov 5, 2019

Assertion failed: Pair != nullptr [Link Removed] [Line: 566] UE4Editor_Core!AssertFailedImplV() [e:\unrealeditorplaydead\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] UE4Editor_C ...