This is a Regression. Tested in //UE5/Release-5.1 CL23901901 Using Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash. ...
LinkedAnimGraph is not restored at the end of an AnimationSection with ForceCustomMode enabled. There is a problem with the order in which custom mode ends and anim instances are restored, and Linke ...
In the attached project, when we initially add a control rig track for the actor with multiple skeletal mesh components, we add the control rig for the correct component because FControlRigParameter ...
Adding a constraint to a control rig in a subsequence will crash the editor. ...
If you use StartFrameOffset set to 1 or higher in conjunction with the Use Animation Blueprint, the character's animation will be rough towards the end of the section. Specifically, it seems that th ...
It seems that virtual bones aren't being processed as part of the bake to control rig workflow. This was reported on the linked UDN. When baking to control rig, it seems that virtual bones use the ...
Crash occurs while changing between FK/IK mode in Animation Mode on the same frame with Space changing. ...