Starter content won't appear if created new C++ project with the same name as a deleted C++ project

UE - Editor - Framework - Dec 14, 2021

Created a C++ project with starter content and then deleting the project and making another C++ project with starter content with the project name the same as the previous project causes starter con ...

Changing capitalization in a newly created folder gives already exists message

UE - Editor - Framework - Dec 13, 2021

Changing capitalization in a newly created folder will not rename folder and the user will be presented with "A folder already exists at this location with this name. Also occurring in 5.0-Release ...

Deleting a level editor actor that is hard referenced by another actor's component does not warn the user

UE - Editor - Framework - Nov 15, 2021

Actor->Actor hard references trigger a warning when trying to delete the referenced actor in the level editor(UUnrealEdEngine::edactDeleteSelected). Actor->Component->Actor references do not trigger ...

Undo/Redo can cause the gizmo to desync from a leaf-selected component

UE - Editor - Framework - Oct 18, 2021

This is a regression from 4.27. This is happening because of the change to typed elements. UEditorEngine::PostUndo, when combined with the typed element changes causes the selection set to reorder ...

Compiling a Blueprint class resets the actor label in the World Outliner for all instances of that class.

UE - Editor - Framework - Aug 19, 2021

Any instances of a Blueprint class that were given a custom label in the World Outliner will have their labels reset to the object instance name whenever that Blueprint class is recompiled. The lab ...

Copy/Pasting static meshes from the level into a blueprint doesn't work

UE - Editor - Framework - Apr 29, 2021

It's likely that this bug has been around for quite a while. The user reports that the issue could possibly be in FCustomizableTextObjectFactory::ProcessBuffer, but this seems more like it could be ...