Inconsistencies in SMInstance Proxy Object Creation

UE - Editor - Framework - May 30, 2023

Sometimes when adding instances to Instanced Static Mesh component, you can click on individual instances in the editor and get special detail view - simple transform with the instance index number ...

Auto-Save failing, pulling old saves and blocks users from continuing

UE - Editor - Framework - May 15, 2023

Reporting an issue where are users are getting prompted to auto-save, but then it appears to fail and asks them to manually save. They're being prompted with outdated save files, but get stuck in a ...

Snap Object to View Doesn't Update Pivot

UE - Editor - Framework - Apr 24, 2023

When you select an object in the viewport and use "Snap Object to View", the editor pivot (e.g. the location of the transform widget) doesn't change. It stays where the object used to be until you c ...

Recently Placed Actor Factories can be Mismatched

UE - Editor - Framework - Apr 24, 2023

The Add Content menu in the engine (on the menu bar just above the viewport) maintains a category of Recently Placed actors. In order to remember items between runs of the editor, the Recently Place ...

Crash when interacting with an Actor containing an Instanced Static Mesh that is in a Locked level

UE - Editor - Framework - Mar 30, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't af ...

Crash when Copy/Pasting from Older UE Versions

UE - Editor - Framework - Mar 17, 2023

When copy/pasting scene objects from older Unreal versions into Unreal 5.1, the editor will crash. ...

Loading Duplicated Level via Python API Crashes Editor

UE - Editor - Framework - Feb 16, 2023

When called from Python, in 5.1 the load level invocation results in a kernel panic style crash of the editor, with a message about the map leaking memory and not being able to be garbage collected ...