There is odd Cursor Snapping in Ortho Views when objects are translated or rotated using gizmos

UE - Editor - Framework - Jun 17, 2022

Creating spline points requires interaction with the translate gizmo, and as soon as the new point is created when in an orthographic view, the cursor snaps back to the starting gizmo position. Thi ...

Improper include generated when C++ class is in a subdirectory

UE - Editor - Framework - Jun 7, 2022

This is not a regression from 4.27.2, however, a similar issue was fixed in 4.26. Generating a C++ class that is in a subdirectory generates the #include "Subdirectory/Class.h" instead of #include ...

Spline point manipulation broken when spline component is selected

UE - Editor - Framework - May 24, 2022

Spline point manipulation does not work properly when the spline component is selected. Although the widget appears on a spline point, applying a translation results in the entire spline component b ...

USplineComponent::GetDistanceAlongSplineAtSplineInputKey returns incorrect result when input keys are not sequential

UE - Editor - Framework - May 18, 2022

USplineComponent::GetDistanceAlongSplineAtInputKey() returns the wrong value when the input keys are not sequential because it interprets the input key argument as the spline point index. Thus if th ...

Crash occur when loading AInstancedPlacementPartitionActor

UE - Editor - Framework - May 17, 2022

Crashes when loading an actor that inherits from AInstancedPlacementPartitionActor. There is a serialization size mismatch. ...

Default Hot Key or any key it is set to for Mesh Painting Brush Size doesn't work

UE - Editor - Framework - May 9, 2022

This is a regression – in 4.27.2 the bracket keys do not change the Brush Size even though it is the default hot key. However, changing the hot key to something else works in 4.27.2. Hot Keys are n ...

Level editor viewports crash when deleting actors after a layout change

UE - Editor - Framework - Apr 18, 2022

Reported by a customer while testing USD import. See additional URL ...

Cannot use local space gizmos when actors are grouped

UE - Editor - Framework - Apr 12, 2022