Camera bookmark modifications are not saved unless it is a new bookmark

UE - Editor - Framework - Dec 2, 2022

This is not a regression. Tested in //UE5/Release-5.0 cl20979098. Camera bookmark modifications are not saved unless it is a new bookmark. From the user reporter: "FBookmarkTypeToolsImpl.CreateOrS ...

Duplicated Actors Place in Wrong Folder when Special Characters Used

UE - Editor - Framework - Dec 1, 2022

When duplicating Actors placed on the scene they often are placed in a different folder in the outliner than the original actor was placed. This only happens when folders (containing spaces and/or b ...

Copying a copied 5.0 project into 5.1 does not rename project folder as expected

UE - Editor - Framework - Nov 21, 2022

I was able to reproduce this issue 4/4 times, and initially started in version 4.26 to determine if this issue was a regression or not. When copying a 4.27 copied project into 5.0 or 5.1, the 4.27 w ...

Recent Projects Missing Moved Projects After Browsing

UE - Editor - Framework - Nov 15, 2022

When an existing project is opened from a location where it hasn't been created on that machine, the Editor is unable to parse the project's location properly and fails to show it in the Project Bro ...

Preview Mesh does not disappear after releasing the Keyboard Shortcut

UE - Editor - Framework - Nov 9, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Preview Mesh does not disappear after releasing the Keyboard Shortcut as expected. The Mesh remains until the editor is restarted or ano ...

Actors disappearing after saving a large number of modifications to world partition maps

UE - Editor - Framework - Nov 4, 2022

From Licensee: "We've encountered a world partition bug where newly created actors go missing in the viewport and Outliner after saving modifications to a large number of actors. This bug is partic ...

Ctrl key Transform Sensitivity Control Conflicts with RMB Viewport Controls

UE - Editor - Framework - Nov 3, 2022

When you hold down Ctrl key in the viewport set to Perspective mode, you can transform the selected actor(s) without having to actually click the transform gizmo. So Ctrl+LMB transforms on the X axi ...