Static mesh material slots incorrect when upgrading project from UE4 to UE5

UE - Editor - Framework - Asset Build - Aug 9, 2022

Licensee reporting material slots being incorrectly assigned when loading an asset created in UE4 into UE5 via an upgraded project. ...

SK: The build code do not look at the alternate skin to do the welding

UE - Editor - Framework - Asset Build - Jun 27, 2022

We need to investigate if we want this behavior or not, if we do not weld the base lod vertices, maybe we will have bad mesh behavior when not using the alternate skinning. The consequence of this n ...

Crash when duplicating a skeletalmesh in runtime

UE - Editor - Framework - Asset Build - Jun 20, 2022

Material slot assignment incorrect after mesh reduction completely removes all triangles from a section

UE - Editor - Framework - Asset Build - Apr 28, 2022

When mesh reduction results in a section becoming empty, the material slots are incorrectly assigned. e.g. if section 0 gets removed due to it having no triangles after reduction, then its material ...

Mesh painting on staticmesh doesn't always apply Colors to All LODs

UE - Editor - Framework - Asset Build - Apr 18, 2022

See the video [Link Removed] ...

GetMeshClothingAssetBindings have some fallback that break nested calls

UE - Editor - Framework - Asset Build - Dec 9, 2021

Only the first call to unbindAndBackup should have the backup, this fallback create backup data for the nested call. ...

Crash when deleting a mesh component of the mesh we are painting (SM and SK)

UE - Editor - Framework - Asset Build - Dec 9, 2021

USkeletalMesh::SetSkeleton function is not a BlueprintSetter

UE - Editor - Framework - Asset Build - Oct 28, 2021

I have a fix ready for this in cl: 17967661 ...