Material slot assignment incorrect after mesh reduction completely removes all triangles from a section

UE - Editor - Framework - Asset Build - Apr 28, 2022

When mesh reduction results in a section becoming empty, the material slots are incorrectly assigned. e.g. if section 0 gets removed due to it having no triangles after reduction, then its material ...

Mesh painting on staticmesh doesn't always apply Colors to All LODs

UE - Editor - Framework - Asset Build - Apr 18, 2022

See the video [Link Removed] ...

GetMeshClothingAssetBindings have some fallback that break nested calls

UE - Editor - Framework - Asset Build - Dec 9, 2021

Only the first call to unbindAndBackup should have the backup, this fallback create backup data for the nested call. ...

Crash when deleting a mesh component of the mesh we are painting (SM and SK)

UE - Editor - Framework - Asset Build - Dec 9, 2021

USkeletalMesh::SetSkeleton function is not a BlueprintSetter

UE - Editor - Framework - Asset Build - Oct 28, 2021

I have a fix ready for this in cl: 17967661 ...

SkeletalMesh may lose virtual bone names

UE - Editor - Framework - Asset Build - May 14, 2021

This Jira is there to make sure we load the skeleton asset before the skeletalmesh asset need it ...

Problems in skeletal mesh merge

UE - Editor - Framework - Asset Build - May 10, 2021

There are a few issues a licensee has found with the skeletal mesh merge operation. See the UDN for more details and the proposed fixes. Note, the issue with the cloth merge is already logged in a ...