Developer Folders Visible Due to Legacy Path Filters

UE - Editor - Framework - Content Browser - Aug 2, 2022

The Other Developers folder is comparing against the virtual path of a file to see if it starts with "/Game/Developers", but the virtual paths of all the developer folders start with "/All/Game/Deve ...

Restarting the engine makes c++ classes not visible from the content browser

UE - Editor - Framework - Content Browser - Apr 5, 2022

After creating c++ classes, if the engine is restarted, the c++ classes will not be visible in the content browser. However, the created classes are visible from the explorer. After opening the engi ...

Changing capitalization in a newly created folder gives already exists message

UE - Editor - Framework - Content Browser - Dec 13, 2021

Changing capitalization in a newly created folder will not rename folder and the user will be presented with "A folder already exists at this location with this name. Also occurring in 5.0-Release ...

Content browser folder names are allowed to use parentheses, which are disallowed by object paths

UE - Editor - Framework - Content Browser - Nov 10, 2021

The content browser compares folder names against INVALID_LONGPACKAGE_CHARACTERS, which allows parentheses. However, object paths compare against INVALID_OBJECTPATH_CHARACTERS, which disallow parent ...

Collections in content browser can't display native classes on 4.26

UE - Editor - Framework - Content Browser - Apr 12, 2021

The filter in UContentBrowserClassDataSource::CompileFilter does not work because the enumerated class objects are FName without path, while the filter item is name with path. [Image Removed] ...

Save asset dialog doesn't update correctly

UE - Editor - Framework - Content Browser - Feb 2, 2021

Assets are not discoverable after re-adding Feature Pack to project

UE - Editor - Framework - Content Browser - Aug 11, 2020

.uasset files that were deleted then re-added to the Content Browser are not properly discovered and added to the explorer. I have confirmed these assets are still on disk within Windows Explorer. T ...

Add Chunks button in asset audit tool does not function because of name compare problem

UE - Editor - Framework - Content Browser - Aug 5, 2020

The Asset Audit window uses the content browser to display information about both real assets and fake assets like chunk definitions. When you hit the Add Chunks button, it adds several fake assets ...

[Feature Request] ReferenceViewer: Add "Manage Collections" in context menu

UE - Editor - Framework - Content Browser - Oct 29, 2019

In 4.23, the reference viewer has a static collection filter function. However, We cannot manage static collections. Only new collections can be created from dependencies or referencers via "Make co ...

thumbnail is updated at an unintended timing

UE - Editor - Framework - Content Browser - Oct 14, 2019

This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...