The editor gizmo appears to be erroneously changing the location of child components with absolute location when their rotation is adjusted. This is inconsistent with the behavior when changing rota ...
Duplicating a Group (whether through Alt-Dragging or copy/pasting) does not carry over any property set in the source Group actors to the duplicated ones. Additionally, with Alt-Dragging, the duplic ...
When using a Transformation Widget in a Blueprint, the size of the widget seems to be some kind of product of size in screen space, object scale, and the transform widget scale that makes it much to ...
Here are gif screenshots of the different results in UE and Unity of the same operations. [Image Removed] [Image Removed] ...
Changing the scale of an actor with the level editor gizmo follows a very different codepath than changing it via the details panel. A side effect of this seems to be that line traces will no longer ...
When snapping is disabled, the rotation gizmo never seems to stabilize. Continuing to hold the mouse down, even with no movement, will result in the rotation amount to continue changing by small amo ...