Rotation gizmo doesn't respect Absolute Location

UE - Editor - Framework - Editor Gizmos - Dec 15, 2022

The editor gizmo appears to be erroneously changing the location of child components with absolute location when their rotation is adjusted. This is inconsistent with the behavior when changing rota ...

GroupActors Lose All Property Values on Duplicate/Copy-Paste in Editor

UE - Editor - Framework - Editor Gizmos - Nov 29, 2022

Duplicating a Group (whether through Alt-Dragging or copy/pasting) does not carry over any property set in the source Group actors to the duplicated ones. Additionally, with Alt-Dragging, the duplic ...

3D Transformation Widget Unusable at Very Large Scales

UE - Editor - Framework - Editor Gizmos - Sep 13, 2022

When using a Transformation Widget in a Blueprint, the size of the widget seems to be some kind of product of size in screen space, object scale, and the transform widget scale that makes it much to ...

Transform behavior of attachments is abnormal when scaling the parent actor along a single axis.

UE - Editor - Framework - Editor Gizmos - Sep 6, 2022

Here are gif screenshots of the different results in UE and Unity of the same operations. [Image Removed] [Image Removed] ...

Scaling sphere with gizmo causes it to not work with line trace

UE - Editor - Framework - Editor Gizmos - Mar 16, 2021

Changing the scale of an actor with the level editor gizmo follows a very different codepath than changing it via the details panel. A side effect of this seems to be that line traces will no longer ...

Rotation gizmo continues to move when snapping is disabled

UE - Editor - Framework - Editor Gizmos - Aug 25, 2020

When snapping is disabled, the rotation gizmo never seems to stabilize. Continuing to hold the mouse down, even with no movement, will result in the rotation amount to continue changing by small amo ...