SpeedTree asset import data seemingly not marked editor only object

UE - Editor - Framework - Import and Export - May 3, 2022

Licensee reports log spam when running editor in -game mode, complaining that a SpeedTreeImporter plugin object can't be loaded. This would be because some UObject defined by the SpeedTree editor p ...

Crash when reimporting fbx with import mesh LODs on

UE - Editor - Framework - Import and Export - Mar 30, 2022

"Distance Field Resolution Scale" in Build Settings is set to 0 by importing assets via "Import into a level"

UE - Editor - Framework - Import and Export - Mar 18, 2022

"Distance Field Resolution Scale" in Build Settings is set to 0 by importing assets via "Import into a level". That causes not to genarate any distance field meshes of all assets imported via "Imp ...

Import with New File option for Anim Sequences does not function

UE - Editor - Framework - Import and Export - Feb 14, 2022

The "Reimport with New Source" functionality is currently not functioning in the Editor. When selecting the option with a clearly edited Anim, it is not updated. There is no message in the Output Lo ...

Scale animation with joint orient set in fbx is broken.

UE - Editor - Framework - Import and Export - Feb 9, 2022

Problem importing broken FBX

UE - Editor - Framework - Import and Export - Nov 25, 2021

An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...

Reimporting an FBX causes invalid collision on Spline Mesh Components (Chaos)

UE - Editor - Framework - Import and Export - Nov 11, 2021

Reported in UDN: [Link Removed] Reimporting a static mesh asset from an FBX file causes collision to disappear on spline meshes referencing the static mesh asset. In investigating this in 4.27, I ...

Reimporting an FBX causes invalid collision on Spline Mesh Components (PhysX)

UE - Editor - Framework - Import and Export - Nov 11, 2021

Reported in UDN: [Link Removed] Reimporting a static mesh asset from an FBX file causes collision to disappear on spline meshes referencing the static mesh asset. In investigating this so far, I ...

Crash when reimporting SkeletalMesh with custom LOD

UE - Editor - Framework - Import and Export - Oct 29, 2021

In the case of "Reimport Base Mesh + LODs", there is no crash. ...

FBXUVs can create null entries that will assert later

UE - Editor - Framework - Import and Export - Oct 28, 2021

Need to make sure we support nullptr entries or make sure we do not create such null entries. ...