Crash when resizing layout

UE - Editor - UX - Jun 1, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1.1 - CL 23901901 ...

Allow Cinematic Control is reset to true when restarting the editor

UE - Editor - UX - May 31, 2023

When restarting the editor the viewport will have its Allow Cinematic Control flag reset to true. ...

FTabManager::PersistLayout Ensure Triggered During Docking/Undocking

UE - Editor - UX - May 25, 2023

An ensure (ensure( !PersistentLayout->PrimaryArea.IsValid() )[Image Removed] is firing in FTabManager::PersistLayout() sometimes when docking/undocking quickly. ...

FTabManager::FindPotentiallyClosedTab Crash Due to Invalid Array Indexing

UE - Editor - UX - May 25, 2023

As you can see from the above callstack it appears that calling RestoreArea can call FindPotentiallyClosedTab again higher in the stack, which can Remove() an entry from CollapsedDockAreas- this cau ...

Content Browser 1 Inconsistent Behavior with Tabs

UE - Editor - UX - May 22, 2023

"Content Browser 1" auto-hides if opened with the Level Editor, and has inconsistent docking behavior under the conditions caused by the repro steps above. The root of the problem seems to be that ...

Meta “AllowClasses” doesn’t filter in TArray using class

UE - Editor - UX - May 17, 2023

This occurred when we use a class and variable TSubclassOf<UObject>, TObjectPtr<UClass>, TSoftClassPtr<UObject>. [Image Removed] ...

Edits to floating point properties do not propagate to blueprint object instances if old values have more than 6 decimals of precision

UE - Editor - UX - Apr 28, 2023

[Link Removed] JH 2023-04-28 01:12:36 UTC Editing any object's float/double property via an Editor details panel will be truncated if it has more than 6 decimals of precision. (e.g. if I type in 0.12 ...

Toggle Folder Visibility Inconsistent in Scene Outliner With Search

UE - Editor - UX - Apr 20, 2023

In the scene outliner, if you add a folder with one visible actor in it, and filter out some of the actors, users are unable to toggle the visibility of the folder anymore, or they are only able to ...

DataTable with structures containing TArray and TMap keeps increasing memory while no rows are selected

UE - Editor - UX - Apr 18, 2023

When using a DataTable based on a structure that includes TArray or TMap, if a row is not selected, the memory usage will continue to increase. This is because in SDetailsViewBase::Tick, ForceRefr ...