AssetEditorOpenedEvent Doesn't Fire when Level Opened from Menu

UE - Editor - UX - Jan 19, 2023

The AssetEditorOpenedEvent is triggered when opening a level from the content browser, however it is not triggered when a level is opened via File -> Open Level, or File -> Recent Levels. ...

Content Browser filters don't save their state

UE - Editor - UX - Dec 16, 2022

Content Browser filters don't save their state anymore. This is a regression from 5.0 ...

Hide Categories in a blueprint will not affect categories in inline components

UE - Editor - UX - Oct 12, 2022

This occurs because ObjectPropertyNode.h will only check if a category is hidden for it and its subclasses. It should also be checking the parent's categories if it's an edit inline component. ...

"Hiding Other Developer Assets" does not work when "Show All Folder" is enabled

UE - Editor - UX - Aug 12, 2022

In the implementation of FFrontendFilter_ShowOtherDevelopers, the developer folder is determined by whether the asset path starts with /Game/Developers/. However, when "Show All Folder" is enabled, ...

Show 3D Widget Label in Wrong Position when using Display Text Scaling

UE - Editor - UX - Jul 12, 2022

When using Windows Text Scaling values that are not 100%, 3D widget labels are offset from the widget.  [Image Removed] ...

Instanced Editable Variables of type Blueprint Interface can't be set

UE - Editor - UX - May 19, 2022

This is a regression tested in //UE4/Release-4.27 cl 18319896 Instanced Editable Variables of type Blueprint Interface can't be set. ...

Box Reflection Capture is placed with a different default scale value when placed from the Quick Add Menu

UE - Editor - UX - May 5, 2022

Box Reflection Capture scale is set to 1.0, 1.0, 1.0 instead of 1,000.0, 1000.0, 400.0 when placed from the Quick Add Menu versus other placement methods. ...

Editor Utility Blueprint derived from Actor Action Utility with an array variable doesn't work as expected when using Scripted Actor Action to add elements to the array

UE - Editor - UX - May 4, 2022

This is a regression. Editor Utility Blueprint derived from Actor Action Utility with an array variable doesn't work as expected when using Scripted Actor Action to add elements to the array. ...

Ensure and Assertion thrown while attempting to change Float value on a Sky Light using the Set Editor Property node

UE - Editor - UX - Apr 25, 2022

This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...