Use a shared context in Loading instead of copying the LinkerInstancingContext

UE - Foundation - Core - EditorLoader - May 12, 2023

Current LinkerInstancingContext are copying instead of being shared internally during loading which can induce a lot of memory usage when used with World Partition which can contains a lot of mappin ...

PIE Map and TSet Properties using TSoftObjectPtr Failing from Missing Rehash

UE - Foundation - Core - EditorLoader - Apr 24, 2023

There is an issue with PIE where sometimes TMap and TSet properties using TSoftObjectPtr or FSoftObjectPath values as keys don't work correctly. Items which are in the container aren't found despite ...

Sorting objects at EndLoad has a non-deterministic behavior

UE - Foundation - Core - EditorLoader - May 14, 2021

This non-deterministic behavior is caused by sorting by program address. ...

Opening Editor preferences window while simulating and pressing Play/Stop causes memory leak

UE - Foundation - Core - EditorLoader - Feb 3, 2020

An open but minimized Editor Preferences window causes a memory leak while simulating and repeatedly pressing Play/Stop. ...