bIgnoreAllPressedKeysUntilReleaseOnRebuild ignores digital keys that are part of analog actions

UE - Gameplay - LWC - Jul 7, 2022

UDN post raising this. We ignore digital inputs only, but do so by querying Key.IsDigital(). This causes issues if the key is mapped to an analog action (i.e. it's emulating an axis). Proposed solu ...

Wobbling effect on skeletal meshes

UE - Gameplay - LWC - May 31, 2022

Weird wobbling rendering artifact are generated on the surface of the SkeletalMesh located far from the origin.  ...

Double Properties break reset to default and inherited value propagation

UE - Gameplay - LWC - Apr 13, 2022

This is an issue with how FPropertyValueImpl::ResetToDefault works: it uses GetDefaultValueAsString to reset the default value. This is problematic because the LexToString function that is eventuall ...