Dynamic Mesh component collision detection isn't treated like a volume

UE - LD & Art - Modeling Tools - Jul 7, 2022

Tested in //UE5/Main CL#20966071 with the same results. Dynamic Mesh component collision detection isn't treated like a volume. End Overlap fires when the character stops Overlapping the side of th ...

Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh

UE - LD & Art - Modeling Tools - Jun 21, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...

Crash while using Geometry Scripting to add an Array of Vector 2D data to 'Append Buffers to Mesh' node UV0 input pin

UE - LD & Art - Modeling Tools - Jun 13, 2022

Geometry Scripting plugin isn't available for 4.27.2, and the behavior is the same 5.0.1. Crash while using Geometry Scripting to add an Array of Vector 2D data to 'Append Buffers to Mesh' node UV0 ...

geometry script AppendSimpleSweptPolygon can crash if called with empty path

UE - LD & Art - Modeling Tools - Apr 26, 2022

geometry script "Append Simple Swept Polygon" crashes if called w/ an empty path (but non-empty cross section polygon) ...

Custom Primitive Data types do not work with Procedural Meshes even though the option exists in their Details Panel

UE - LD & Art - Modeling Tools - Dec 16, 2021

This is a not a regression. Tested in UE5(Binary), UE4(Binary), and UE5 Main(P4). Procedural Meshes have the option for CPDs listed in their details panel under Rendering > Advanced >Custom Primit ...