Don't allocate landscape heightfield collision component scene proxies when Collisions display is off

UE - LD & Art - Modeling Tools - Landscape - Nov 7, 2022

ATM, ULandscapeHeighfieldCollisionComponent's scene proxy is created all the time, although it's only used for displaying collisions when Collisions mode is on. The scene proxies pre-allocate a very ...

Wrong height from Chaos::FHeightField::GetHeightAt()

UE - LD & Art - Modeling Tools - Landscape - Oct 27, 2022

Allow landscape BP brush to write visibility

UE - LD & Art - Modeling Tools - Landscape - Sep 9, 2022

BP brushes don't have the ability to write to the visibility yet but technically visibilty is nothing more than a weightmap so we should add the possibility ...

LandscapeExportWeightmapToRenderTarget not implemented

UE - LD & Art - Modeling Tools - Landscape - Sep 6, 2022

LandscapeExportWeightmapToRenderTarget is not implemented:bool ALandscapeProxy::LandscapeExportWeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, FName InLayerName) { returnfalse; } ...

Landscape LocalMerge crash with PaintLayer enabled

UE - LD & Art - Modeling Tools - Landscape - Aug 15, 2022

Landscape visibility mask cannot be imported/exported

UE - LD & Art - Modeling Tools - Landscape - Aug 8, 2022

The ability to import/export visibility mask was available in 4.27. ...

Crash when cooking landscape collision in world partitioned level

UE - LD & Art - Modeling Tools - Landscape - Jun 24, 2022

This is caused by the loss of data in the ULScapeHeightfieldCollisionComponent::CollisionHeightData. The CollisionHeightData is not marked as BULKDATA_PayloadInSeperateFile and is processed with a k ...

Crash on loading level with Landscape by 2 PIE instances

UE - LD & Art - Modeling Tools - Landscape - Jun 16, 2022

Landscape smooth and flatten tools deform the terrain incorrectly

UE - LD & Art - Modeling Tools - Landscape - May 25, 2022

The Landscape smooth and flatten tools can deform the landscape incorrectly causing chunks of the landscape to be removed (see attached image). ...

Using CustomBrush_Landmass Brush creates an inverted pyramid on the landscape

UE - LD & Art - Modeling Tools - Landscape - May 17, 2022

When using the CustomBrush_Landmass Brush, clicking the landscape should add a pyramid shape landmass but instead creates a inverted landmass. Regression tested on //UE4/Release-4.27 @ 18319896 Re ...