Can't select value in Make ActorDataLayer node

UE - LD & Art - World Building - Nov 17, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

changing level visibility causes levels moves to strange position when using world origin shift

UE - LD & Art - World Building - Jul 20, 2022

Selecting another level while the level is hidden cause the level moves to incorrect position. it occurs only when using world origin shift in world setting. ...

When using OpenLevel to transition to a level with WorldPartition enabled during PIE, the log outputs "Failed to load '/Game/MapName': Can't find file."

UE - LD & Art - World Building - May 31, 2022

Outputs warning logs when transitioning to the World Partition level with OpenLevel. This only occurs in PIE, not in Standalone or Package builds. In PIE, it appears that the package failed to load ...

Crash occurs when creating a New Level from the Levels window while it is pinned to the side bar

UE - LD & Art - World Building - May 2, 2022

An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...

When selecting actors via the Scene Outliner, changes during PIE aren't reflected until PIE ends

UE - LD & Art - World Building - Mar 15, 2022

Selecting actors in the Scene Outliner during a PIE session results in the EditorWorld copy of the actor being selected. This means that changes to the actor's properties don't reflect during that P ...

[CrashReport] UnrealEditor-Engine!UStaticMeshComponent::BuildTextureStreamingDataImpl

UE - LD & Art - World Building - Feb 28, 2022

Generated from CrashReporter ...

FEditorFileUtils::SaveCurrentLevel returns true even when it fails

UE - LD & Art - World Building - Feb 25, 2022

In FEditorFileUtils::SaveCurrentLevel, we set the default return code as true (success) before checking validity of the current level or seeing if PromptToCheckoutLevels is successful. If we're unab ...

Travelling between two levels that share a sublevel will not update the positions of those actors in that sublevel

UE - LD & Art - World Building - Oct 28, 2021

If you travel between two levels that both share the same sublevel then the actors within that shared sublevel will not update their positions regardless of their positions being saved at different ...