Project crashes in split screen when entering water body lake

UE - LD & Art - World Building - Water - Dec 8, 2021

When creating a landscape with a waterbody lake. The engine will crash when in split screen when the player enters the water. This is not regression, it is occurring in 4.26. ...

A WaterBody blueprint class with an added component will not compile if Blueprint Nativization is enabled

UE - LD & Art - World Building - Water - Nov 23, 2021

This is Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced When adding a component to a Water Body actor it should ...

Typo in water body ocean materials parameter

UE - LD & Art - World Building - Water - Nov 18, 2021

In Water_Material_Ocean material, there is a typo under FluidSimulation that says "Siulation Flowmap Speed" This is not a regression due to it occurring in 4.26.2. ...

Placing WaterBody makes sub-levels that should have no effect dirty

UE - LD & Art - World Building - Water - Mar 30, 2021

This issue occurs when using the Landscape Streaming Proxy. ...

Curl Noise values on water body actors causes the shore to appear broken

UE - LD & Art - World Building - Water - Oct 29, 2020

Water is new so I marked this not a regression This is worse in a Lake and River actors, Ocean kinda looks okay but also might need to be looked into ...

SingleLayerWater with PixelDepthOffset gives wrong refraction

UE - LD & Art - World Building - Water - Oct 29, 2020

We can see refraction gets distorted after we have a bigger PDO value, and it's not because the depth is more shallow, but looks like some kind of scene color texture lookup error. Also, not sure i ...

[Feature Request] Add support for distance field shadows on Single Layer Water shading model

UE - LD & Art - World Building - Water - Aug 5, 2020

Add support for distance field shadows on Single Layer Water shading model (report of it missing in Fortnite here: https://jira.it.epicgames.net/browse/FORT-217878) ...