Crash when adding a streaming level to the world through Python

UE - LD & Art - World Building - World Composition - Aug 3, 2021

When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...

Making a hidden level the current level changes tile position in World Composition

UE - LD & Art - World Building - World Composition - Nov 26, 2020

InstancedFoliageActor experiences issues with floating point precision when far away from World Origin and is not affected by Origin Rebasing

UE - LD & Art - World Building - World Composition - Jul 17, 2020

Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...

Loading levels imported with World Composition's Import Tiled Landscape option from a level without World Composition enabled loads landscape components a World Origin

UE - LD & Art - World Building - World Composition - May 6, 2020

Landscapes created with Import Tiled Landscape are loaded at the World Origin when loaded in a level without World Composition enabled. Enabling World Composition in the second level fixes this iss ...

There's a split in Normal of World Compositions Landscape.

UE - LD & Art - World Building - World Composition - Mar 25, 2020

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Large Landscapes using World Composition have weird LODs when streamed out and back in

UE - LD & Art - World Building - World Composition - Mar 13, 2020

When World Composition Sublevels are streamed out and back in the LODs appear distorted. This reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 (CL-9631420), 4.25 Preview ...

Generation of sub-level LOD doesn't work when forward rendering is used

UE - LD & Art - World Building - World Composition - Mar 9, 2020

When using WorldComposition and building LOD for a sublevel, textures of generated Landscape LOD are not correct when the project has forward rendering enabled. The issue is that the material gener ...

UDIM textures have default Tiling Method set to Wrap but causes incorrect filtering on edges.

UE - LD & Art - World Building - World Composition - Mar 6, 2020

UDIM textures have default Tiling Method set to Wrap but causes incorrect filtering on edges. It should be set to Clamp or Mirror by default. ...

World Origin Shifting Rendering Desync On Play

UE - LD & Art - World Building - World Composition - Jan 27, 2020

World Compositor out of touch with loaded levels state

UE - LD & Art - World Building - World Composition - Nov 5, 2019