The licensee has also provided an explanation as to why this issue occurs + guidance for a potential fix. Please see the UDN for more details. ...
This needs to be debugged to see where the data discrepancy comes from. ...
The user has added a property to material expressions input node that has a complex expression in its "EditCondition" which isn't supported and results in a crash. Investigate adding support to thi ...
A UDN user has requested that we expose the VertexID as a Material Editor graph node. According to a brief thread with [Link Removed] , this is a useful feature to add. https://udn.unrealengine.com ...
Licensees have reported that two UMaterialInterfaceEditorOnlyData objects are being created for duplicated assets, causing a name conflict when renaming. ...
An artifact is seen in package builds when an instance with a base material parented by a base material with no WPO output is set to Opaque and a layer with WPO output is used. Since the WPO is igno ...
Blending does not work as intended when Material Layers are used in post process. ...
It seems that the Material Editor's Custom nodes don't handle inputs of type FMaterialAttributes correctly, and instead interpret them as float3. ...