Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'

UE - Rendering - Nanite - Jun 22, 2022

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...

Highlights not rendering on Nanite enabled Meshes in the Mesh Editor

UE - Rendering - Nanite - May 23, 2022

Highlights not rendering on Nanite enabled Meshes in the Mesh Editor. ...

Imported FBX or USD tree - visually missing geometry when converted to Nanite

UE - Rendering - Nanite - May 3, 2022

When the static mesh tree (brought in thru USD/FBX) is converted to Nanite - the tree thins, or rather visually thins - the thinner branches and/or leaves do not render in the viewport and go missin ...

Scene Capture 2D Generates Artifacts with Orthographic Projection of Nanite Mesh on Plane

UE - Rendering - Nanite - Apr 5, 2022

Occurs 5/5 times: The Scene Capture 2D camera displays artifacts when the projection is set to Orthographic and a nanite mesh is projected on the Scene Capture 2D plane. ...