From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...
416417-stereolayerproject.zip[Image Removed] ...
When a scene capture is active, attachment will lag behind parent. (Similar to UE-74977 ) ...
Users (Oculus Quest) who have never installed Oculus store/software, are no longer seeing OculusVR plugin settings in 4.23. Confirmed in 4.24 MAIN at CL 8506911 ...
When using the Vive and the Anti-Aliasing Method of "Temporal AA" Widget components appear blurry during movement. ...
The quest appear to have a memory leak. This can be shown when using the OVR Metric tool. When launching an app onto the device it appears that he memory usage goes up every 20 seconds or so. ...
When changing the pixel density for PSVR it appears that some post processes shift slightly in the Right eye ...
When using the Desktop Forward Renderer and Instanced Stereo Rendering, draws static meshes with decal materials applied differently between eyes in VR. Tested on Oculus, probably not specific to O ...
When using instance stereo it appears that Niagara particles do not render as expected in VR ...