Mobile VR - Render Targets not working with Mobile Multi-View

Virtual Reality - Jun 6, 2019

Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with U ...

Omni-directional Stereo Capture render appears to have offset shadows

Virtual Reality - Jun 4, 2019

Shadows appear offset when using Omni-directional Stereo capture (see attached gifs) ...

Google VR - Pixel Density broken

Virtual Reality - May 23, 2019

PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...

Google VR - Debug/Console Layer broken if other VR plugins disabled.

Virtual Reality - May 23, 2019

If Google VR plugin is enabled and default VR plugins are disabled - debug layer does not render. Confirmed in 4.23 MAIN @ CL 6395234 ...

Vive - Motion Controller Component - Temporal AA Regression

Virtual Reality - May 22, 2019

In 4.22, temporal AA rendering artifacts can be seen on MotionControllerComponent attachments. Other AA methods look to be working without artifacts. Not seen with Oculus Workaround: Set "Disa ...

Vive - Motion Controller Component - Low Latency Update Regression

Virtual Reality - May 22, 2019

Motion Controller component attachments lag behind parent. Not happening on Oculus Rift Workaround: Set "Disable Low Latency Update" on your Motion Controller Components to 'true'  User Sub ...

Draw Material to Render Target broken for Mobile

Virtual Reality - May 13, 2019

"Draw Material to Render Target" renders black in 4.22 Confirmed in 4.23 MAIN @ CL 6395234 ...

Add Runtime Candidate Image does not produce a valid ARCandidate image on Android

Virtual Reality - May 3, 2019

Add Runtime Candidate image does not appear to create an AR Candidate image when being used on Android. ...

Assertion failed after closing project on Oculus Mobile - Referencing AudioMixerSourceManager.cpp:300

Virtual Reality - Apr 30, 2019

This assertion seems to occur when closing the project while a sound is playing on the device. Assertion failed: CommandBuffers[NextIndex].SourceCommandQueue.Num() == 0 [File:D:/P4Workspaces/Switch ...

Crash with Assertion failed shortly after launching packaged First Person CPP project on Oculus Mobile - Referencing SparseArray.h:86/87

Virtual Reality - Apr 30, 2019

The following assertion throws after the project crashes when playing on the device: Assertion failed: Index < GetMaxIndex() [File:D:/P4Workspaces/Switch_3/Engine/Source/Runtime/Core/Public/Contai ...