Planar Reflections Cause Big Performance Hit In Packaged VR Projects

XR - Jan 22, 2020

Planar reflections notably lower performance in packaged VR project. Linked is an example project and an example package. [Link Removed]. This was tested on a Vive Pro and Oculus Rift(not Rift S). ...

AR Core - Apps with Candidate image result in black screen on first launch

XR - Jan 20, 2020

On first launch of an AR app with Android the camera passthrough will render black. This also happens if an app is minimized and re-opened. This will not repro if there is no candidate image assign ...

Motion Controller Components Don't Track Motion Controllers

XR - Jan 17, 2020

The motion controller component doesn't track motion controllers correctly. This worked in 4.23. If you create a VR template project and follow the repro steps this issue doesn't occur. This was t ...

All Vive Trackpad Inputs Send The Same Input

XR - Jan 13, 2020

The vive trackpad inputs all read as the same input. Found in 4.24.1 Reproduced in 4.25 Main ...

AREnvProbe - App crash on iPad if automatic environment capture is enabled

XR - Jan 9, 2020

This crash does not occur on iPhone devices. Tested on an iPhone X device. When switching environment capture to manual for iPad, the crash did not occur. ...

Motion Controller Axis input values over scale in increments of 2

XR - Jan 8, 2020

The Axis input values for SteamVR motion controllers will increase exponentially by 2 from the moment the editor starts and every time the user enters VR Mode or does a Launch On (eg. Entering VR Mo ...

Motion Controllers fail to track during Launch On

XR - Jan 8, 2020

The Editor is failing to track or receive input from connected SteamVR motion controllers during a launch on. It appears that the editor isn't locating the action manifest. If the user enters VR Pr ...

Steam VR client crash when connecting to Server

XR - Jan 6, 2020

Client crashes when connecting to server on Vive. Did not reproduce with Oculus Rift. ...

"Scene Capture Component 2D" Causes Big Performance Dip In VR

XR - Dec 31, 2019

When a "Scene Capture Component 2D" is in a scene it causes a big performance dip in VR. It was ~45 fps from a ~90 fps with the "Scene Capture Component 2D". This doesn't occur if you are running th ...

Alembic Hair Doesn't Render In Both Eyes In VR

XR - Dec 20, 2019

Alembic hair doesn't render in the right eye in VR. A demonstration project can be found [Link Removed]. NOTE: The hair is rendered as an overlay in other editor previews (skeletal mesh, Physics). ...