Material Billboard Component doesn't respect screen size when taking into account Camera FOV and AR

XR - Aug 27, 2020

Material Billboard Component skews when Camera's Aspect Ratio is changed, and varies in size with changes to the Camera's Field Of View. Reported in version 4.25.3 (CL-13942748) and tested in versi ...

Some developers reporting incorrect Preview in VR resolution for Steam VR

XR - Aug 18, 2020

VR Preview Window is the wrong resolution, just showing the top left portion of the entire view. Somewhat similar symptoms to -UE-81377-, not exactly the same though.   This issue has not been rep ...

AutoLOD changes the static meshes LOD at different distances in VR Packages and Previews than in Editor

XR - Jul 30, 2020

Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor. ...

Launching a specific UDN Project with Vulkan Support enabled crashes launching on Quest

XR - Jul 30, 2020

When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...

Mobile Multi-view has Black Screen on Android

XR - May 21, 2020

Mobile multi-view is causing black screens on Android ...

GC stalls when loading a level with an Oculus HMD connected to the PC

XR - Mar 26, 2020

Check the log. The GC is stalled on IsReadyForFinishDestroy for about 30 seconds. This is mixed with ovrp_WaitToBeginFrame. ...

Oculus Touch Menu Button Input Not Received When Set In Action Mapping

XR - Mar 9, 2020

The left menu button on Oculus Touch doesn't have it's input received when it is assigned to an action mapping. This looks like it stopped working after SteamVR was integrated into the engine. Foun ...

Handheld AR On IPad Has Dark Contrast Issues And Constant Screen Tearing When Mobile HDR Is Disabled

XR - Mar 4, 2020

When MobileHDR is disabled in a packaged AR project for iOS there is a big constrast with the brightness in the image and constant screen tearing. This is happening specifically with images captured ...

SteamVR turns off vsync globally

XR - Feb 21, 2020

Additional Info From User: Result: Vsync will get turned off by FSteamVRHMD::Startup() setting a global console variable, regardless of your project configuration. Expected: Vsync is only deacti ...