UE does not prompt a User for Login when Perforce has OIDC (URL) setup

UE - Editor - Workflow Systems - Mar 7, 2024

UDN Case #: 01130491 From UDN: Our Perforce is using Company internal OIDC for authentication. This is an example when login/logout from command line, that when attempting to login, internet brows ...

Water reflections and GI flicker in 5.4 and 5.3 (fine in 5.2)

UE - Graphics Features - Mar 7, 2024

Since 5.3 customers have been reporting flicker with water surfaces, demonstrating that in 5.2 this flicker is not present. [Link Removed] ...

GeometryCollection clustered by ClusteredGroupIndex does not respect child's gravity setup

UE - Simulation - Physics - Mar 7, 2024

Following code works as a workaround void FClusterUnionManager::HandleAddOperation(FClusterUnionIndex ClusterIndex, const TArray<FPBDRigidParticleHandle*>& Particles, bool bReleaseClustersFirst) ...

Enhanced Input Action Key Remapping maps old mapping over incoming mapping in an unintuitive way

UE - Gameplay - Input - Mar 7, 2024

On EnhancedInputSubsystemInterface.cpp:1040, RebuildControlMappings has a check to preserve mappings for identical action key maps. In most cases, this appears to work correctly; however, in the cas ...

SAnalogSlider moves slowly when step size is large

UE - Editor - UI Systems - Slate - Mar 6, 2024

SAnalogSlider calculates FastestStepTime by multiplying the step size value by a constant, resulting in high numbers for larger step sizes. This gets lerped from 1 and used as the repeat time, resul ...

External actors don't show soft references in reference viewer

UE - World Creation - Worldbuilding Tools - OFPA - Mar 6, 2024

No warning that soft references will be broken when deleting an actor

UE - World Creation - Worldbuilding Tools - OFPA - Mar 6, 2024

Deleting an actor that has soft references to it will not trigger a message box to confirm the deletion nor provide the list of other actors that reference it unless they are dirty. ...

Cooker: Research and recommend a solution for third-party systems to aggregate data from cooked UObjects

UE - Foundation - Core - Cooker - Mar 6, 2024

As with shader compilation, some third-party plugins need to accumulate information about all UObjects cooked in a cook session, and write their data to a database at the end of the cook; the databa ...

PostLoadGroup can cause materials to cache GWhiteTexture into uniform expressions

UE - Rendering Architecture - Mar 6, 2024

It may occur that during loading screens, materials using material layers will load with GWhiteTexture before the real textures are ready. This seems to be because of a race condition due to PostLoa ...