Confusing build error message provided when semi-colon is not added after a forward declaration in an Interface header file

Core - UnrealHeaderTool - Feb 15, 2019

If a forward declaration of a class is made in the header file for an Interface class, and no semi-colon is included at the end of the forward declaration line, the build will fail with a confusing ...

Editor ClickLocation does not respect AllowSelectTranslucent

Tools - Feb 15, 2019

With AllowSelectTranslucent off, translucent objects are expected to have no effect on the selection process, however the editor's click location continues to reflect their impact. ...

Node MinimumAreaRectangle produces wrong centerpoint

Gameplay - Feb 15, 2019

The centerpoint for the MinimumAreaRectangle function returns the wrong value when applied. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 4958263) ...

Soft references appearing as hard references in reference viewer

Gameplay - Blueprint - Feb 15, 2019

When creating a variable that is a soft reference of another asset the reference viewer appears to show this connection as a hard reference. ...

Input Axis Mapped to 'Pinch' no longer sends Axis Value

Platform - Mobile - Feb 15, 2019

Axis Event mapped to pinch no longer returns values. Working in 4.19 Confirmed on Android + iOS  Confirmed in MAIN 4.23 @ CL 4961509 ...

PhysicsConstraint is not properly updated with world origin shifting

Physics - Feb 15, 2019

When world origin shifting occurs, or any movement of the constraint component itself, the underlying physx constraint is not properly updated, leading to incorrect results. ...

ISM is not transformable in standalone if mesh distance fields are generated

Rendering - Feb 15, 2019

Instanced static mesh is not transforming when running in standalone or a packaged project. The collision of the mesh will scale but not its visual. ...

AttachToComponent replication snapping to position instead of keeping relative location

Networking - Feb 15, 2019

When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...

[CrashReport] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418]

Rendering - RHI - Feb 15, 2019

Two comments from users:Running in -dx12 mode to test raytracinglaunching editor Generated from CrashReporter ...

In a Material instance, parameters of newly selected Material Layer Instance are overridden by default

Tools - Material Editor - Feb 15, 2019

 A minor issue but can be quite inconvenient when there're a lot of parameters. ...