LogAudioMixer warning results in a decrease of performance

Audio - May 21, 2020

Unable to reproduce. User believes it is directly related to the speaker they are using when it goes into standby mode. If they unplug the speaker, everything runs okay.  After receiving the warning ...

Enabling "Edit Layers" results in a loss of precision when importing an heightmap

Tools - Landscape - May 20, 2020

Importing an heightmap while having Edit Layers enabled results in a loss of precision: [Image Removed] ...

Screen space reflections are flickering when using no Anti Aliasing

Rendering - May 20, 2020

This is a regression from 4.24.3 (CL-11590370). SSR begins to flickers when AA is disabled when moving around the scene. This was reported and tested in 4.25 (CL-13144385) and reproduced in Main 4. ...

Slate-based Program targets assert on start up

Tools - Slate - May 20, 2020

13431468 (which originated from FN) has caused Program-type targets to assert when starting. This has been observed with both UnrealInsights and UnrealFrontend. check(PrimaryDockArea.IsValid()) ...

Time Synth fails to play 96KHz audio clips

Audio - May 19, 2020

TimeSynth 96KHz music clips only play for a split second and then stop. 48KHz files play correctly however 96KHz 16-bit and 24-bit files do not This was reported and tested in 4.25 (CL-13144385) an ...

Light shaft settings are missing

Rendering - Features Teams - May 19, 2020

Public facing bug report came in describing that lights shafts were missing from all lights except directional. This issue does not seem to be occurring for 4.24 or 4.26. I was able to confirm that ...