Current animation asset is lost in animation preview when a post process anim BP is compiled

Anim - Aug 3, 2020

UDebugSkelMeshComponent and PreviewInstance are lost current animation asset. There are 2 ways to fix below void UDebugSkelMeshComponent::InitAnim(bool bForceReinit) { // If we already have Pre ...

ChildAnimBP with different skeleton than parent does not show child skeletons anims in AnimGraphOverrides

Anim - Jul 31, 2020

Create a Parent AnimBP, add any animation to it. Then create a childAnimBP from Parent. In ChildAnimBP, go to TargetSkeleton (from class settings) to change a different skeleton. Then go to the Anim ...

Animation Curve name changes when retargeting Skeleton

Anim - Jun 25, 2020

The name of Animation Curve may change when retargeting an asset that depends on AnimSequence asset to Skeleton with different order of Animation Curve. ...

When changing the size of detail panel for animation state in Animation Blueprint diff tool, GetSelectedProfileName will occur crash

Anim - Jun 24, 2020

When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...

Hide/Unhide Bone by Name nodes have tooltip typo

Anim - Jun 22, 2020

The Hide Bone by Name and Unhide Bone by Name nodes have typos in their tooltips. "Compared" is spelled as "compoared" ...

Switching AnimLayer to child AnimBP doesn't trigger inertial blending

Anim - Jun 19, 2020

At compile time, BlendOptions array which contains BlendTime setting are created. These are copied from its own interfaces, not the parent's. The blending works fine if the parent's interface is als ...

SBasePoseViewport should use ExtendedBounds, not ImportedBounds

Anim - Jun 16, 2020

In accordance with CL-9139422 of UE-76558, the SkeletalMesh ImportedBounds does not have an Extend operation. However, SBasePoseViewport, the UI for retagettes, continues to use ImportedBounds. So, ...

Linked animation graph doesn't trigger anim notifications on dedicated server.

Anim - Jun 15, 2020

Linked animation graph doesn't trigger anim notifications on dedicated server. There is no expected message in log: LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: HitNotify IsServer: tru ...

Anim Interface Implementation from Child AnimBP is not working

Anim - Jun 11, 2020

The licesee expects to have Anim Interface Implementation from the Child AnimBP override the behavior in Parent AnimBP, even calling link Anim Class Layers in BP to link the ChildAnimBP layers is no ...

Crash adding input pose node to animation State

Anim - May 26, 2020

Crash occurs when the user adds an Input Pose node to a State graph in an Animation Blueprint. ...