Mesh Flicker when Two Bone IK is stretched

Anim - Mar 31, 2017

Mesh Flicker when Two Bone IK is stretched ...

Per-section shadow/collision flags lost when merging actors

Anim - Mar 24, 2017

Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and repla ...

Root Motion does not work with Sub Anim Instances

Anim - Mar 20, 2017

Root Motion does not work with Sub Anim Instances. Note: "Root Motion from Everything" is enabled on the Sub and Top AnimBPs ...

USkinnedMeshComponent::FindClosestBone does not respect bRequirePhysicsAsset parameter

Anim - Mar 20, 2017

A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...

Crash right-clicking in anim blueprint asset picker

Anim - Mar 10, 2017

Editor crashes when right-clicking in the blank area of the anim blueprint asset picker ...

Wrong transform of Destructibles that use Extended Structures

Anim - Mar 7, 2017

Wrong transform of Destructibles that use Extended Structures. Destructible must be contained within a BP and only occurs during Standalone Game. All other play modes, including packaged, work as ...

Crash when launching Animation level of ContentExamples onto Mac

Anim - Mar 6, 2017

The standalone game window will crash when attempting to launch the Animation level of ContentExamples onto a Mac. I was unable to reproduce this issue in //UE4/Main at CL 3334033. ...

Can't clear AnimBp reference from an old asset(4.10 or before) with a skeletalMeshComponent

Anim - Mar 2, 2017

When using an older asset(4.10 or before) with a skeletalMeshComponent in a newer engine version, a reference for the original AnimBP remains after changing the mesh component's Anim Class. ...

Collision Responses will reset to previous setting after changing the Preset Collision Profile

Anim - Mar 1, 2017

Collision Responses will reset to previous setting after changing the Preset Collision Profile. After the change is made and "Accept" is pressed, the Collision Responses will still have the old ch ...