USkinnedMeshComponent::FindClosestBone does not respect bRequirePhysicsAsset parameter

Anim - Mar 20, 2017

A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...

Crash right-clicking in anim blueprint asset picker

Anim - Mar 10, 2017

Editor crashes when right-clicking in the blank area of the anim blueprint asset picker ...

Wrong transform of Destructibles that use Extended Structures

Anim - Mar 7, 2017

Wrong transform of Destructibles that use Extended Structures. Destructible must be contained within a BP and only occurs during Standalone Game. All other play modes, including packaged, work as ...

Crash when launching Animation level of ContentExamples onto Mac

Anim - Mar 6, 2017

The standalone game window will crash when attempting to launch the Animation level of ContentExamples onto a Mac. I was unable to reproduce this issue in //UE4/Main at CL 3334033. ...

Can't clear AnimBp reference from an old asset(4.10 or before) with a skeletalMeshComponent

Anim - Mar 2, 2017

When using an older asset(4.10 or before) with a skeletalMeshComponent in a newer engine version, a reference for the original AnimBP remains after changing the mesh component's Anim Class. ...

Collision Responses will reset to previous setting after changing the Preset Collision Profile

Anim - Mar 1, 2017

Collision Responses will reset to previous setting after changing the Preset Collision Profile. After the change is made and "Accept" is pressed, the Collision Responses will still have the old ch ...

Cannot convert procedural mesh to static mesh with only 3 verticies

Anim - Feb 23, 2017

It is not possible to use the Create StaticMesh button to create a Static Mesh from a Procedural Mesh with only 3 verts. The following if check is the reason:if (RawMesh.VertexPositions.Num() > 3 && ...

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated

Anim - Feb 22, 2017

Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated. User Description: I have been experiencing a very annoying bug and I finally decided to tr ...