CachedLocalBounds is incorrectly updated

Anim - Apr 19, 2019

USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...

While using Rootmotion with blendout, the velocity will always fallback to 0.

Anim - Apr 19, 2019

We skip CalcVelocity for CharacterMovement while HasAnimRootMotion, and we do ExtractedRootMotion.MakeUpToFullWeight() anyway.  This caused problem that when we blend out a rootmotion anim, it will ...

Attempting to Rename Multiple Sockets Crashes the Editor

Anim - Apr 17, 2019

Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...

Spawning a poseable actor with delay crashes

Anim - Apr 5, 2019

Spawning a poseable actor with a delay causes the Editor to crash. ...

Inappropriate description of tool tip when bone is selected in skeleton tree

Anim - Mar 11, 2019

According to the report from Licensee, this is because it is displayed when the child's bone has Weight, which is a cause of misunderstanding. ...

Nested struct splitting gives incorrect node input for fast path

Anim - Mar 8, 2019

When any of the inputs to a fast path node are connected from a struct member from multiple splits or splits combined with breaks, all input connections to the node will be effectively ignored, inst ...

Using more than a single break node disables fast path

Anim - Mar 7, 2019

Using more than a single break struct node in sequence (despite no break nodes performing calculations) disables fast path. Splitting structs instead does not cause this issue. ...

PoseAsset::GetAnimationPose Normalizing all bone rotations per track

Anim - Mar 6, 2019

In UPoseAsset::GetAnimationPose after the curves are blended the all out pose's rotations are normalized for each track instead of just the specific bone for that track (See linked UDN for more deta ...

AccumulateCurveMetaData unnecessarily marks the package dirty

Anim - Mar 5, 2019

AccumulateCurveMetaData makes calls to MarkPackageDirty even when the data hasn't changed. ...