Aim Offset Not Functioning Properly in UE 4.6

Anim - Dec 17, 2014

Creating an Aim Offset Blendspace from Epic's "aim from the hip animations" in the Animation Starter Pack results in the character's arms being animated behind the characters head when trying to imp ...

"Joint Target Location" no longer shows up in Two Bone IK

Anim - Dec 16, 2014

In character blueprint, in an animation state, "Joint Target Location" no longer shows up in Two Bone IK node (See attached image.) ...

Significant Frame Rate Drop When Multiple Persona Windows Docked in the Background

Anim - Dec 5, 2014

Windows: Opening a persona window causes the editor to lose approximately 10fps per window (4 persona windows open = -40fps) Even when docked and running in the background. Mac: Opening a persona w ...

"Root Motion From Everything" Immobilizes Default Character

Anim - Dec 1, 2014

Selecting "Root Motion From Everything" in the Default Character's Anim Blueprint results in the character not being able move (with the W,A,S,D keys) ...

Animation retargeting adversely affects looping animations

Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

Multi-Material Skeletal Meshes assigned a Material in Details panel lose access to all other materials

Anim - Nov 21, 2014

When you assign a Material to a Multi-Material Skeletal Mesh via the Mesh's Level Viewport Details Panel, you will lose access to all the other material Elements after the first assignment. For ins ...

CRASH: Editor Crashes When Minimum Value of X Axis Range in 1D Blendspace is not set to Zero

Anim - Nov 17, 2014

Crash Reporter: [Link Removed] In a Blend Space 1D, setting the minimum value to any variable other than zero then applying and saving results in the editor crashing. Since being labeled "fixed," ...

LIVE: AnimBP States and Transitions no longer have the option to enter Custom Blueprint Events

Anim - Nov 9, 2014

In 4.5 and previous versions, a State or Transition node had a Custom Blueprint Event field in the Details panel under Animation State for three events. AnimBP States and Transitions no longer have ...

LIVE: Character is jittering with Blend-Weights enabled

Anim - Oct 31, 2014

When changing the value of the blendweights of a character in a level, it is breaking the animation that the character has and causign the animation to show as jittery. ...

CRASH: Editor crashes when retargeting custom rig

Anim - Oct 30, 2014

When retargeting user's mesh from one custom skeletal mesh to another custom skeletal mesh the editor crashes. ...